From e93ca84b14cc325364f1ccc45a6e8622978e959d Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 2 Apr 2020 21:20:47 -0300 Subject: Better IPA shader instruction implementation (#1082) * Fix varying interpolation on fragment shader * Some nits * Alignment --- Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs') diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index 2de55b2d..8d092d4e 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -188,7 +188,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl case AttributeConsts.PositionX: return "gl_FragCoord.x"; case AttributeConsts.PositionY: return "gl_FragCoord.y"; case AttributeConsts.PositionZ: return "gl_FragCoord.z"; - case AttributeConsts.PositionW: return "1.0"; + case AttributeConsts.PositionW: return "gl_FragCoord.w"; } } -- cgit v1.2.3