diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-11-24 19:49:19 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 73e68edd09cc322579ec832576f766c836851fdf (patch) | |
| tree | e2c1a457666a11427ca3a26d701720bfe508e0e3 /Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | |
| parent | 1df78e7ad65459d990fa2dcf391da1296dfd886c (diff) | |
Revert "Simplify shader uniform buffer access codegen"
This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | 24 |
1 files changed, 18 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index 802b32e1..4c9d5b55 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return NumberFormatter.FormatInt(operand.Value); case OperandType.ConstantBuffer: - return GetUniformBufferAccessor(operand.CbufSlot, operand.CbufOffset, stage); + return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, stage); case OperandType.LocalVariable: return _locals[operand]; @@ -105,16 +105,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl throw new ArgumentException($"Invalid operand type \"{operand.Type}\"."); } - public static string GetUniformBufferAccessor(int slot, int offset, ShaderStage stage) + public static string GetConstantBufferName(int slot, int offset, ShaderStage stage) { - return GetUniformBufferAccessor(slot, NumberFormatter.FormatInt(offset), stage); + string ubName = GetUbName(stage, slot); + + ubName += "[" + (offset >> 2) + "]"; + + return ubName + "." + GetSwizzleMask(offset & 3); } - public static string GetUniformBufferAccessor(int slot, string offsetExpr, ShaderStage stage) + public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage) { - string ubName = GetUbName(stage, slot); + // Non-constant slots are not supported. + // It is expected that upstream stages are never going to generate non-constant + // slot access. + AstOperand operand = (AstOperand)slot; + + string ubName = GetUbName(stage, operand.Value); + + string index0 = "[" + offsetExpr + " >> 2]"; + string index1 = "[" + offsetExpr + " & 3]"; - return $"{ubName}[{offsetExpr}]"; + return ubName + index0 + index1; } public static string GetOutAttributeName(AstOperand attr, ShaderStage stage) |
