diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-11-24 14:20:48 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 1df78e7ad65459d990fa2dcf391da1296dfd886c (patch) | |
| tree | ddf9b70f649fa284c6a69ba1cba56f4fb8931ad9 /Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | |
| parent | 16d88c21fc98cd7302811e142a39d590370e182e (diff) | |
Simplify shader uniform buffer access codegen
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | 24 |
1 files changed, 6 insertions, 18 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index 4c9d5b55..802b32e1 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return NumberFormatter.FormatInt(operand.Value); case OperandType.ConstantBuffer: - return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, stage); + return GetUniformBufferAccessor(operand.CbufSlot, operand.CbufOffset, stage); case OperandType.LocalVariable: return _locals[operand]; @@ -105,28 +105,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl throw new ArgumentException($"Invalid operand type \"{operand.Type}\"."); } - public static string GetConstantBufferName(int slot, int offset, ShaderStage stage) + public static string GetUniformBufferAccessor(int slot, int offset, ShaderStage stage) { - string ubName = GetUbName(stage, slot); - - ubName += "[" + (offset >> 2) + "]"; - - return ubName + "." + GetSwizzleMask(offset & 3); + return GetUniformBufferAccessor(slot, NumberFormatter.FormatInt(offset), stage); } - public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage) + public static string GetUniformBufferAccessor(int slot, string offsetExpr, ShaderStage stage) { - // Non-constant slots are not supported. - // It is expected that upstream stages are never going to generate non-constant - // slot access. - AstOperand operand = (AstOperand)slot; - - string ubName = GetUbName(stage, operand.Value); - - string index0 = "[" + offsetExpr + " >> 2]"; - string index1 = "[" + offsetExpr + " & 3]"; + string ubName = GetUbName(stage, slot); - return ubName + index0 + index1; + return $"{ubName}[{offsetExpr}]"; } public static string GetOutAttributeName(AstOperand attr, ShaderStage stage) |
