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Author
2020-12-03
Extract texture Target from Info for quick access (#1774)
riperiperi
2020-12-03
Cache delegate for QueryModified, use regular multi handle. (#1771)
riperiperi
2020-11-27
Prefer truly perfect texture matches over fomat aliased ones (#1754)
riperiperi
2020-11-27
Blacklist very textures with a very small width or height from scaling (#1753)
riperiperi
2020-11-20
Allow copy destination to have a different scale from source (#1711)
riperiperi
2020-11-18
Do not perform layout conversion on buffer texture flushes (#1729)
gdkchan
2020-11-17
shader cache: Fix invalid virtual address clean up (#1717)
Mary
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-09
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
riperiperi
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-06
Do not align sizes for buffer texture targets. (#1671)
riperiperi
2020-11-05
Separate zeta from color formats (#1647)
gdkchan
2020-11-02
Add seamless cubemap flag in sampler parameters. (#1658)
riperiperi
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-11-01
Support 3D BC4 and BC5 compressed textures (#1655)
gdkchan
2020-11-01
Remove unused texture and sampler pool invalidation code (#1648)
gdkchan
2020-10-29
Scale texture resolution before sending to backend (#1646)
gdkchan
2020-10-25
Improve the speed of redundant ASTC texture data updates (#1636)
gdkchan
2020-10-21
Add missing null check on image binding (#1632)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-20
Ensure storage is set for Buffer Textures when binding an Image. (#1627)
riperiperi
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-10-02
Supper 2D array ASTC compressed texture formats decoding (#1593)
gdkchan
2020-09-29
Convert 1D texture targets to 2D (#1584)
gdkchan
2020-09-27
Always set new texture data for textures initialized by a copy. (#1576)
riperiperi
2020-09-24
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
gdkchan
2020-09-21
Make viewStorage still valid after view removal. (#1564)
riperiperi
2020-09-11
Allow swizzles to match with "undefined" components (#1538)
riperiperi
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-09-01
Fix regression on texture compatibility match checks (#1521)
gdkchan
2020-08-31
Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...
sharmander
2020-08-29
Fix off by one error in pages count calculation on GPU pool (#1511)
gdkchan
2020-08-04
Improved Logger (#1292)
mageven
2020-07-13
Fix depth stencil formats copy by matching equivalent color formats (#1198)
gdkchan
2020-07-12
New NVDEC and VIC implementation (#1384)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-06-16
Add Profiled Persistent Translation Cache. (#769)
LDj3SNuD
2020-05-29
Add new depth-stencil formats (#1284)
gdkchan
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Implement a new physical memory manager and replace DeviceMemory (#856)
gdkchan
2020-05-03
Use correct swizzle on depth-stencil textures (#1196)
gdkchan
2020-04-25
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-21
Suppress warnings from fields never used or never assigned (CS0169 and CS0649...
Cristallix
2020-03-31
Make max anisotropy configurable (#1043)
Xpl0itR
2020-03-20
Support partial invalidation on texture access (#1000)
gdkchan
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