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path: root/Ryujinx.Graphics.Gpu/Image
AgeCommit message (Expand)Author
2020-12-03Extract texture Target from Info for quick access (#1774)riperiperi
2020-12-03Cache delegate for QueryModified, use regular multi handle. (#1771)riperiperi
2020-11-27Prefer truly perfect texture matches over fomat aliased ones (#1754)riperiperi
2020-11-27Blacklist very textures with a very small width or height from scaling (#1753)riperiperi
2020-11-20Allow copy destination to have a different scale from source (#1711)riperiperi
2020-11-18Do not perform layout conversion on buffer texture flushes (#1729)gdkchan
2020-11-17shader cache: Fix invalid virtual address clean up (#1717)Mary
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-09Size hints for copy regions and viewport dimensions to avoid data loss (#1686)riperiperi
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-06Do not align sizes for buffer texture targets. (#1671)riperiperi
2020-11-05Separate zeta from color formats (#1647)gdkchan
2020-11-02Add seamless cubemap flag in sampler parameters. (#1658)riperiperi
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-11-01Support 3D BC4 and BC5 compressed textures (#1655)gdkchan
2020-11-01Remove unused texture and sampler pool invalidation code (#1648)gdkchan
2020-10-29Scale texture resolution before sending to backend (#1646)gdkchan
2020-10-25Improve the speed of redundant ASTC texture data updates (#1636)gdkchan
2020-10-21Add missing null check on image binding (#1632)gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-20Ensure storage is set for Buffer Textures when binding an Image. (#1627)riperiperi
2020-10-16Memory Read/Write Tracking using Region Handles (#1272)riperiperi
2020-10-02Supper 2D array ASTC compressed texture formats decoding (#1593)gdkchan
2020-09-29Convert 1D texture targets to 2D (#1584)gdkchan
2020-09-27Always set new texture data for textures initialized by a copy. (#1576)riperiperi
2020-09-24Implement small indexed draws and other fixes to make guest Vulkan work (#1558)gdkchan
2020-09-21Make viewStorage still valid after view removal. (#1564)riperiperi
2020-09-11Allow swizzles to match with "undefined" components (#1538)riperiperi
2020-09-10Texture/Buffer Memory Management Improvements (#1408)riperiperi
2020-09-01Fix regression on texture compatibility match checks (#1521)gdkchan
2020-08-31Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...sharmander
2020-08-29Fix off by one error in pages count calculation on GPU pool (#1511)gdkchan
2020-08-04Improved Logger (#1292)mageven
2020-07-13Fix depth stencil formats copy by matching equivalent color formats (#1198)gdkchan
2020-07-12New NVDEC and VIC implementation (#1384)gdkchan
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-06-16Add Profiled Persistent Translation Cache. (#769)LDj3SNuD
2020-05-29Add new depth-stencil formats (#1284)gdkchan
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-05-27Support separate textures and samplers (#1216)gdkchan
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
2020-05-04Implement a new physical memory manager and replace DeviceMemory (#856)gdkchan
2020-05-03Use correct swizzle on depth-stencil textures (#1196)gdkchan
2020-04-25Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)gdkchan
2020-04-25Implement texture buffers (#1152)gdkchan
2020-04-22Implement SULD shader instruction (#1117)gdkchan
2020-04-21Suppress warnings from fields never used or never assigned (CS0169 and CS0649...Cristallix
2020-03-31Make max anisotropy configurable (#1043)Xpl0itR
2020-03-20Support partial invalidation on texture access (#1000)gdkchan