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path: root/Ryujinx.Graphics.Gpu/Image
AgeCommit message (Expand)Author
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan
2021-10-04Relax sampler pool requirement (#2703)gdkchan
2021-09-29Replace CacheResourceWrite with more general "precise" write (#2684)riperiperi
2021-09-29Force copy when auto-deleting a texture with dependencies (#2687)riperiperi
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-09-28Share scales array for graphics and compute (#2653)gdkchan
2021-09-19Fast path for Inline2Memory buffer write that skips write tracking (#2624)riperiperi
2021-09-19Set texture/image bindings in place rather than allocating and passing an arr...riperiperi
2021-09-11Account for negative strides on DMA copy (#2623)gdkchan
2021-09-11Lift textures in the AutoDeleteCache for all modifications. (#2615)riperiperi
2021-09-02Fix TXQ for 3D textures. (#2613)riperiperi
2021-08-29Avoid deleting textures when their data does not overlap. (#2601)riperiperi
2021-08-27Only reupload the texture scale array if it changes. (#2595)riperiperi
2021-08-20Remove pool cache entries for incompatible overlapping textures (#2568)riperiperi
2021-08-20Fix GetHandleInformation for mipmapped 3d textures (#2569)riperiperi
2021-08-11Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)riperiperi
2021-07-19Return mapped buffer pointer directly for flush, WriteableRegion for textures...riperiperi
2021-07-16Flush buffers and texture data through a persistent mapped buffer. (#2481)riperiperi
2021-07-14Ensure that DMA copy target textures are kept alive or flushed (#2478)gdkchan
2021-07-14Do not require texture and sampler pools being initialized (#2476)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-07-03Honour copy dependencies when switching render target (#2433)riperiperi
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-06-20Fix separate bindless sampler at offset 0 (#2360)gdkchan
2021-06-09GAL: Fix sampler leaks on exit (#2353)Mary
2021-06-09Support bindless textures with separate constant buffers for texture and samp...gdkchan
2021-05-31Do not attempt to normalize SNORM image buffers on shaders (#2317)gdkchan
2021-05-24POWER - Performance Optimizations With Extensive Ramifications (#2286)riperiperi
2021-05-24Compare aligned size for largest mip level when considering sampler resize (#...riperiperi
2021-05-22Use a different method for out of bounds blit (#2302)gdkchan
2021-05-22Add another Depth32F texture format (#2304)gdkchan
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
2021-05-16Use copy dependencies for the Intel/AMD view format workaround (#2144)riperiperi
2021-04-02Hold reference for render targets in use (#2156)gdkchan
2021-03-19Improve linear texture compatibility rules (#2099)riperiperi
2021-03-08Improve Buffer Textures and flush Image Stores (#2088)riperiperi
2021-03-06Improve handling for unmapped GPU resources (#2083)riperiperi
2021-03-02Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)riperiperi
2021-02-08Implement ETC2 (RGB) texture format (#2000)gdkchan
2021-02-01Do not flush multisample textures (#1973)gdkchan
2021-01-29Use a descriptor cache for faster pool invalidation. (#1977)riperiperi
2021-01-23Match texture if the physical range is the same (#1934)gdkchan
2021-01-19Enable parallel ASTC decoding by default (#1930)gdkchan
2021-01-19Fix out of range exception when a invalid base lod is used (#1931)gdkchan
2021-01-17Support for resources on non-contiguous GPU memory regions (#1905)gdkchan
2021-01-15Fix mipmap base level being ignored for sampled textures and images (#1911)gdkchan
2021-01-05gpu: Implement missing texture formats (#1867)Ac_K
2020-12-09GPU - Improve Memory Allocation (#1722)sharmander