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Author
2021-10-17
Extend bindless elimination to work with masked and shifted handles (#2727)
gdkchan
2021-10-04
Relax sampler pool requirement (#2703)
gdkchan
2021-09-29
Replace CacheResourceWrite with more general "precise" write (#2684)
riperiperi
2021-09-29
Force copy when auto-deleting a texture with dependencies (#2687)
riperiperi
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-09-28
Share scales array for graphics and compute (#2653)
gdkchan
2021-09-19
Fast path for Inline2Memory buffer write that skips write tracking (#2624)
riperiperi
2021-09-19
Set texture/image bindings in place rather than allocating and passing an arr...
riperiperi
2021-09-11
Account for negative strides on DMA copy (#2623)
gdkchan
2021-09-11
Lift textures in the AutoDeleteCache for all modifications. (#2615)
riperiperi
2021-09-02
Fix TXQ for 3D textures. (#2613)
riperiperi
2021-08-29
Avoid deleting textures when their data does not overlap. (#2601)
riperiperi
2021-08-27
Only reupload the texture scale array if it changes. (#2595)
riperiperi
2021-08-20
Remove pool cache entries for incompatible overlapping textures (#2568)
riperiperi
2021-08-20
Fix GetHandleInformation for mipmapped 3d textures (#2569)
riperiperi
2021-08-11
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
riperiperi
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-16
Flush buffers and texture data through a persistent mapped buffer. (#2481)
riperiperi
2021-07-14
Ensure that DMA copy target textures are kept alive or flushed (#2478)
gdkchan
2021-07-14
Do not require texture and sampler pools being initialized (#2476)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-07-03
Honour copy dependencies when switching render target (#2433)
riperiperi
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-06-20
Fix separate bindless sampler at offset 0 (#2360)
gdkchan
2021-06-09
GAL: Fix sampler leaks on exit (#2353)
Mary
2021-06-09
Support bindless textures with separate constant buffers for texture and samp...
gdkchan
2021-05-31
Do not attempt to normalize SNORM image buffers on shaders (#2317)
gdkchan
2021-05-24
POWER - Performance Optimizations With Extensive Ramifications (#2286)
riperiperi
2021-05-24
Compare aligned size for largest mip level when considering sampler resize (#...
riperiperi
2021-05-22
Use a different method for out of bounds blit (#2302)
gdkchan
2021-05-22
Add another Depth32F texture format (#2304)
gdkchan
2021-05-19
Pass CbufSlot when getting info from the texture descriptor (#2291)
riperiperi
2021-05-16
Use copy dependencies for the Intel/AMD view format workaround (#2144)
riperiperi
2021-04-02
Hold reference for render targets in use (#2156)
gdkchan
2021-03-19
Improve linear texture compatibility rules (#2099)
riperiperi
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-03-06
Improve handling for unmapped GPU resources (#2083)
riperiperi
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2021-02-08
Implement ETC2 (RGB) texture format (#2000)
gdkchan
2021-02-01
Do not flush multisample textures (#1973)
gdkchan
2021-01-29
Use a descriptor cache for faster pool invalidation. (#1977)
riperiperi
2021-01-23
Match texture if the physical range is the same (#1934)
gdkchan
2021-01-19
Enable parallel ASTC decoding by default (#1930)
gdkchan
2021-01-19
Fix out of range exception when a invalid base lod is used (#1931)
gdkchan
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
2021-01-15
Fix mipmap base level being ignored for sampled textures and images (#1911)
gdkchan
2021-01-05
gpu: Implement missing texture formats (#1867)
Ac_K
2020-12-09
GPU - Improve Memory Allocation (#1722)
sharmander
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