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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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node.h
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Author
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-01-25
Revert "Start of Integer flags implementation"
ReinUsesLisp
2021-01-10
Merge remote-tracking branch 'upstream/master' into int-flags
Levi
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-03
node: Mark member functions as [[nodiscard]] where applicable
Lioncash
2020-12-03
node: Eliminate variable shadowing
Lioncash
2020-09-24
Address Comments
Levi Behunin
2020-09-24
Start of Integer flags implementation
Levi Behunin
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
2020-05-27
shader/other: Implement MEMBAR.CTS
ReinUsesLisp
2020-05-26
Merge pull request #3981 from ReinUsesLisp/bar
bunnei
2020-05-21
shader/other: Implement BAR.SYNC 0x0
ReinUsesLisp
2020-05-21
shader/other: Implement thread comparisons (NV_shader_thread_group)
ReinUsesLisp
2020-05-09
shader_ir: Separate float-point comparisons in ordered and unordered
ReinUsesLisp
2020-05-02
Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-04-25
shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-06
shader/memory: Implement RED.E.ADD
ReinUsesLisp
2020-03-30
shader: node - update correct comment
Nguyen Dac Nam
2020-03-30
shader_decode: add Atomic op for common usage
Nguyen Dac Nam
2020-02-24
shader: Simplify indexed sampler usages
ReinUsesLisp
2020-02-01
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
2020-02-01
Merge pull request #3282 from FernandoS27/indexed-samplers
bunnei
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-24
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
2020-01-24
Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
2020-01-24
Shader_IR: deduce size of indexed samplers
Fernando Sahmkow
2020-01-24
Shader_IR: Implement initial code for tracking indexed samplers.
Fernando Sahmkow
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2020-01-04
Shader_IR: Address Feedback
Fernando Sahmkow
2019-12-30
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
2019-12-16
shader/texture: Implement TLD4.PTP
ReinUsesLisp
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-09
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
2019-12-09
shader_ir/memory: Implement patch stores
ReinUsesLisp
2019-12-06
Merge pull request #3109 from FernandoS27/new-instr
bunnei
2019-11-22
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-11-07
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
2019-10-29
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-15
shader/node: std::move Meta instance within OperationNode constructor
Lioncash
2019-09-21
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-20
Merge pull request #2855 from ReinUsesLisp/shfl
bunnei
2019-09-18
Merge pull request #2784 from ReinUsesLisp/smem
bunnei
2019-09-17
shader_ir/warp: Implement SHFL
ReinUsesLisp
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