diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-15 02:52:35 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-27 00:19:45 -0300 |
| commit | 32e6727daecab60d368d14619c1e04d0d7e60008 (patch) | |
| tree | 427eade0b7069869011365137de2c87bc15df7e0 /src/video_core/shader/node.h | |
| parent | 508242c2671713239c66461125696db1a69bd163 (diff) | |
shader/other: Implement MEMBAR.CTS
This silences an assertion we were hitting and uses workgroup memory
barriers when the game requests it.
Diffstat (limited to 'src/video_core/shader/node.h')
| -rw-r--r-- | src/video_core/shader/node.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index c06512413..c5e5165ff 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -233,8 +233,9 @@ enum class OperationCode { ThreadLtMask, /// () -> uint ShuffleIndexed, /// (uint value, uint index) -> uint - Barrier, /// () -> void - MemoryBarrierGL, /// () -> void + Barrier, /// () -> void + MemoryBarrierGroup, /// () -> void + MemoryBarrierGlobal, /// () -> void Amount, }; |
