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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-15 02:24:42 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-21 23:20:43 -0300 |
| commit | 5d0986a53be495f2a2158968db1bc0974f0dd0d3 (patch) | |
| tree | 76b89957701a3e8cec21211b0090f8517b9338af /src/video_core/shader/node.h | |
| parent | cf4ee279c6424ada927f74fcc34e013038af7228 (diff) | |
shader/other: Implement BAR.SYNC 0x0
Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
Diffstat (limited to 'src/video_core/shader/node.h')
| -rw-r--r-- | src/video_core/shader/node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index f75b62240..80aa69295 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -228,6 +228,7 @@ enum class OperationCode { ThreadId, /// () -> uint ShuffleIndexed, /// (uint value, uint index) -> uint + Barrier, /// () -> void MemoryBarrierGL, /// () -> void Amount, |
