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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_vulkan
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vk_rasterizer.h
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Author
2021-07-22
vk_graphics_pipeline: Implement line width
ReinUsesLisp
2021-07-22
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
2021-07-22
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
2021-07-12
accelerateDMA: Fixes and feedback.
Fernando Sahmkow
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-09
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
2021-06-01
buffer_cache: Simplify uniform disabling logic
ameerj
2021-03-13
renderer_vulkan: Accelerate ASTC decoding
ameerj
2021-02-13
fixed_pipeline_cache: Use dirty flags to lazily update key
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-01-15
vulkan_common: Move allocator to the common directory
ReinUsesLisp
2021-01-15
renderer_vulkan: Rename Vulkan memory manager to memory allocator
ReinUsesLisp
2021-01-15
vk_memory_manager: Improve memory manager and its API
ReinUsesLisp
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapp...
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-10-13
vk_graphics_pipeline: Manage primitive topology as fixed state
ReinUsesLisp
2020-09-19
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-08-16
Address feedback. Bruteforce delete duplicates
ameerj
2020-08-16
Vk Async pipeline compilation
ameerj
2020-06-26
vk_rasterizer: Use VK_EXT_extended_dynamic_state
ReinUsesLisp
2020-06-26
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
2020-06-18
vk_rasterizer: Don't preserve contents on full screen clears
ReinUsesLisp
2020-06-12
Merge pull request #3986 from ReinUsesLisp/shader-cache
bunnei
2020-06-07
vk_pipeline_cache: Use generic shader cache
ReinUsesLisp
2020-06-02
vk_rasterizer: Implement storage texels
ReinUsesLisp
2020-05-03
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
bunnei
2020-04-28
vulkan: Remove unnecessary includes
Lioncash
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-26
Merge pull request #3753 from ReinUsesLisp/ac-vulkan
Rodrigo Locatti
2020-04-22
vk_fence_manager: Initial implementation
ReinUsesLisp
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-21
vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
ReinUsesLisp
2020-04-16
vk_compute_pass: Implement indexed quads
ReinUsesLisp
2020-04-10
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-03-15
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
ReinUsesLisp
2020-03-13
vk_rasterizer: Implement transform feedback binding zero
ReinUsesLisp
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