diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-10-12 21:33:27 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-10-13 04:08:33 -0300 |
| commit | e4e0abc418de022903a084c9409cd502ce6c5629 (patch) | |
| tree | ec6e261a875e7c31d2f77727ed173179ef0e40e0 /src/video_core/renderer_vulkan/vk_rasterizer.h | |
| parent | 4c348f406958a2d4f314a7ccecb310f902370e28 (diff) | |
vk_graphics_pipeline: Manage primitive topology as fixed state
Vulkan has requirements for primitive topologies that don't play nicely
with yuzu's. Since it's only 4 bits, we can move it to fixed state
without changing the size of the pipeline key.
- Fixes a regression on recent Nvidia drivers on Fire Emblem: Three
Houses.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.h')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index b47c8fc13..237e51fa4 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -259,7 +259,6 @@ private: void UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs); - void UpdatePrimitiveTopology(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs); |
