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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-10-12 21:33:27 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-10-13 04:08:33 -0300
commite4e0abc418de022903a084c9409cd502ce6c5629 (patch)
treeec6e261a875e7c31d2f77727ed173179ef0e40e0 /src/video_core/renderer_vulkan/vk_rasterizer.h
parent4c348f406958a2d4f314a7ccecb310f902370e28 (diff)
vk_graphics_pipeline: Manage primitive topology as fixed state
Vulkan has requirements for primitive topologies that don't play nicely with yuzu's. Since it's only 4 bits, we can move it to fixed state without changing the size of the pipeline key. - Fixes a regression on recent Nvidia drivers on Fire Emblem: Three Houses.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.h')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index b47c8fc13..237e51fa4 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -259,7 +259,6 @@ private:
void UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs);
- void UpdatePrimitiveTopology(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs);
void UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs);