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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_vulkan
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vk_rasterizer.h
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Author
2024-01-31
video_core: simplify accelerated surface fetch and crop handling between APIs
Liam
2024-01-18
Core: Clang format and other small issues.
Fernando Sahmkow
2024-01-18
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2023-11-10
Revert "renderer_vulkan: add locks to avoid scheduler flushes from CPU"
Fernando Sahmkow
2023-10-17
renderer_vulkan: add locks to avoid scheduler flushes from CPU
Liam
2023-09-23
Query Cache: address issues
Fernando Sahmkow
2023-09-23
Query Cachge: Fully rework Vulkan's query cache
Fernando Sahmkow
2023-08-02
vulkan: centralize config
Alexandre Bouvier
2023-06-28
Memory Tracking: Optimize tracking to only use atomic writes when contested w...
Fernando Sahmkow
2023-05-10
renderer_vulkan: separate guest and host compute descriptor queues
Liam
2023-05-07
GPU: Add Reactive flushing
Fernando Sahmkow
2023-03-06
Refactor AccelerateDMA code
ameerj
2023-03-05
Engines: Implement Accelerate DMA Texture.
Fernando Sahmkow
2023-01-19
Merge pull request #9556 from vonchenplus/draw_texture
liamwhite
2023-01-05
video_core: Cache GPU internal writes.
Fernando Sahmkow
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
2023-01-01
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
2023-01-01
Rasterizer: Setup skeleton for Host Conditional rendering
Fernando Sahmkow
2023-01-01
RasterizerMemory: Add filtering for flushing/invalidation operations.
Fernando Sahmkow
2023-01-01
Vulkan: Implement Dynamic State 3
Fernando Sahmkow
2023-01-01
Vulkan Implement Dynamic State 2 LogicOp and PatchVertices
Fernando Sahmkow
2023-01-01
Vulkan: Implement Dynamic States 2
Fernando Sahmkow
2023-01-01
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
Fernando Sahmkow
2023-01-01
MacroHLE: Add MultidrawIndirect HLE Macro.
Fernando Sahmkow
2022-11-20
Merge pull request #9216 from vonchenplus/reimp_inline_index_buffer
liamwhite
2022-11-17
maxwell3d: full HLE for multi-layer clears
Liam
2022-11-15
video_core: Reimplement inline index buffer binding
Feng Chen
2022-11-03
Merge pull request #9097 from liamwhite/intel-spv-compiler
Morph
2022-10-22
video_core: Implement maxwell inline_index method
FengChen
2022-10-21
video_coare: Reimplementing the maxwell drawing trigger mechanism
FengChen
2022-10-19
video_core: don't build ASTC decoder shader unless requested
Liam
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
2022-10-06
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-06-26
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
german77
2022-06-26
video_core: Replace VKQueryCache with QueryCache
german77
2022-06-26
video_core: Replace VKScheduler with Scheduler
german77
2022-06-26
video_core: Replace VKFenceManager with FenceManager
german77
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-19
video_core: Reduce unused includes
ameerj
2022-02-01
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
2022-01-29
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
2021-07-22
vk_graphics_pipeline: Implement line width
ReinUsesLisp
2021-07-22
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
2021-07-22
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
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