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path: root/src/video_core/renderer_vulkan/vk_rasterizer.h
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2024-01-31video_core: simplify accelerated surface fetch and crop handling between APIsLiam
2024-01-18Core: Clang format and other small issues.Fernando Sahmkow
2024-01-18SMMU: Initial adaptation to video_core.Fernando Sahmkow
2023-11-10Revert "renderer_vulkan: add locks to avoid scheduler flushes from CPU"Fernando Sahmkow
This reverts commit d9dde7e6f3a90f58d642808900ddd558da21f762.
2023-10-17renderer_vulkan: add locks to avoid scheduler flushes from CPULiam
2023-09-23Query Cache: address issuesFernando Sahmkow
2023-09-23Query Cachge: Fully rework Vulkan's query cacheFernando Sahmkow
2023-08-02vulkan: centralize configAlexandre Bouvier
2023-06-28Memory Tracking: Optimize tracking to only use atomic writes when contested ↵Fernando Sahmkow
with the host GPU
2023-05-10renderer_vulkan: separate guest and host compute descriptor queuesLiam
2023-05-07GPU: Add Reactive flushingFernando Sahmkow
2023-03-06Refactor AccelerateDMA codeameerj
2023-03-05Engines: Implement Accelerate DMA Texture.Fernando Sahmkow
2023-01-19Merge pull request #9556 from vonchenplus/draw_textureliamwhite
video_core: Implement maxwell3d draw texture method
2023-01-05video_core: Cache GPU internal writes.Fernando Sahmkow
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen
2023-01-01MacroHLE: Final cleanup and fixes.Fernando Sahmkow
2023-01-01Rasterizer: Setup skeleton for Host Conditional renderingFernando Sahmkow
2023-01-01RasterizerMemory: Add filtering for flushing/invalidation operations.Fernando Sahmkow
2023-01-01Vulkan: Implement Dynamic State 3Fernando Sahmkow
2023-01-01Vulkan Implement Dynamic State 2 LogicOp and PatchVerticesFernando Sahmkow
2023-01-01Vulkan: Implement Dynamic States 2Fernando Sahmkow
2023-01-01MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.Fernando Sahmkow
2023-01-01MacroHLE: Add MultidrawIndirect HLE Macro.Fernando Sahmkow
2022-11-20Merge pull request #9216 from vonchenplus/reimp_inline_index_bufferliamwhite
video_core: Reimplement inline index buffer binding
2022-11-17maxwell3d: full HLE for multi-layer clearsLiam
2022-11-15video_core: Reimplement inline index buffer bindingFeng Chen
2022-11-03Merge pull request #9097 from liamwhite/intel-spv-compilerMorph
video_core: don't build ASTC decoder shader unless requested
2022-10-22video_core: Implement maxwell inline_index methodFengChen
2022-10-21video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen
2022-10-19video_core: don't build ASTC decoder shader unless requestedLiam
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow
2022-06-26video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueuegerman77
2022-06-26video_core: Replace VKQueryCache with QueryCachegerman77
2022-06-26video_core: Replace VKScheduler with Schedulergerman77
2022-06-26video_core: Replace VKFenceManager with FenceManagergerman77
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-19video_core: Reduce unused includesameerj
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow
2021-07-22vk_graphics_pipeline: Implement line widthReinUsesLisp
2021-07-22vulkan: Add VK_EXT_vertex_input_dynamic_state supportReinUsesLisp
Reduces the number of total pipelines generated on Vulkan. Tested on Super Smash Bros. Ultimate.
2021-07-22vulkan: Rework descriptor allocation algorithmReinUsesLisp
Create multiple descriptor pools on demand. There are some degrees of freedom what is considered a compatible pool to avoid wasting large pools on small descriptors.
2021-07-22vk_pipeline_cache: Add pipeline cacheReinUsesLisp
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Primitive Vulkan integrationReinUsesLisp
2021-07-22shader: Remove old shader managementReinUsesLisp