From e4e0abc418de022903a084c9409cd502ce6c5629 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 12 Oct 2020 21:33:27 -0300 Subject: vk_graphics_pipeline: Manage primitive topology as fixed state Vulkan has requirements for primitive topologies that don't play nicely with yuzu's. Since it's only 4 bits, we can move it to fixed state without changing the size of the pipeline key. - Fixes a regression on recent Nvidia drivers on Fire Emblem: Three Houses. --- src/video_core/renderer_vulkan/vk_rasterizer.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.h') diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index b47c8fc13..237e51fa4 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -259,7 +259,6 @@ private: void UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs); - void UpdatePrimitiveTopology(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs); -- cgit v1.2.3