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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-06-18 18:16:21 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-06-18 18:18:33 -0300
commitcf137ea40b8770310773cf9d51ae5e47bdbddf9d (patch)
tree56516f5f7bfb913af3770bca656f1c6fd37ca6d5 /src/video_core/renderer_vulkan/vk_rasterizer.h
parentde644d506f0496749154ffb938ae2c48889c0b6f (diff)
vk_rasterizer: Don't preserve contents on full screen clears
There's no need to load contents from the CPU when a clear resets all the contents of the underlying memory. This is already implemented on OpenGL and the texture cache.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.h')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index c8c187606..83e00e7e9 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -159,7 +159,10 @@ private:
void FlushWork();
- Texceptions UpdateAttachments();
+ /// @brief Updates the currently bound attachments
+ /// @param is_clear True when the framebuffer is updated as a clear
+ /// @return Bitfield of attachments being used as sampled textures
+ Texceptions UpdateAttachments(bool is_clear);
std::tuple<VkFramebuffer, VkExtent2D> ConfigureFramebuffers(VkRenderPass renderpass);