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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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gl_state.h
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Author
2018-11-28
Merge pull request #1808 from Tinob/master
bunnei
2018-11-26
Implement depth clamp
Rodolfo Bogado
2018-11-26
Add support for Clip Distance enabled register
Rodolfo Bogado
2018-11-26
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
Marcos
2018-11-24
Add support for clear_flags register
Rodolfo Bogado
2018-11-18
drop support for non separate alpha as it seems to cause issues in some games
Rodolfo Bogado
2018-11-17
add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
2018-11-17
add support for fragment_color_clamp
Rodolfo Bogado
2018-11-17
fix viewport and scissor behavior
Rodolfo Bogado
2018-11-13
gl_state: Amend compilation warnings
Lioncash
2018-11-11
Improve state management by splitting some of the states id separated functio...
Rodolfo Bogado
2018-11-05
Add support to color mask to avoid issues in blending caused by wrong values ...
Rodolfo Bogado
2018-11-04
Implement multi-target viewports and blending
Rodolfo Bogado
2018-10-30
Improve OpenGL state handling
Rodolfo Bogado
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT...
Rodolfo Bogado
2018-10-26
gl_rasterizer: Implement primitive restart.
bunnei
2018-10-25
gl_rasterizer: Implement depth range.
bunnei
2018-09-29
Merge pull request #1411 from ReinUsesLisp/point-size
bunnei
2018-09-28
video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-21
gl_state: Remove unused type alias
Lioncash
2018-09-08
gl_state: Keep track of texture target.
bunnei
2018-08-23
gl_state: Update to handle stencil front/back face separately.
bunnei
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-20
GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
Subv
2018-08-12
gl_state: Don't track constant buffer mappings.
Markus Wick
2018-08-12
gl_rasterizer: Use the stream buffer for constant buffers.
Markus Wick
2018-08-08
maxwell_3d: Use correct const buffer size and check bounds.
bunnei
2018-08-02
gl_state: Make texture_units a std::array
Lioncash
2018-06-26
Merge pull request #593 from bunnei/fix-swizzle
bunnei
2018-06-26
gl_state: Fix state management for texture swizzle.
bunnei
2018-06-26
gl_state: Remove unused state management from 3DS.
bunnei
2018-06-06
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
Subv
2018-04-15
GPU: Use the buffer hints from the shader decompiler to upload only the neces...
Subv
2018-04-14
GPU: Allow configuring ssbos in the opengl state manager.
Subv
2018-04-06
GL: Rename PicaTexture to MaxwellTexture.
Subv
2018-03-26
gl_rasterizer: Use 32 texture units instead of 3.
bunnei
2018-03-19
gl_state: Sync latest version with Citra.
bunnei
2017-08-21
gl_rasterizer: add clipping plane z<=0 defined in PICA
wwylele
2017-07-01
gl_rasterizer: use texture buffer for proctex LUT
wwylele
2017-06-22
gl_rasterizer: use texture buffer for fog LUT
wwylele
2017-06-21
gl_rasterizer: manage texture ids in one place
wwylele
2017-06-21
gl_rasterizer/lighting: fix LUT interpolation
wwylele
2017-05-20
gl_rasterizer: implement procedural texture
wwylele
2016-12-07
OpenGL: Drop framebuffer completeness check.
Markus Wick
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-06-07
OpenGL: Implement fog
Jannik Vogel
2016-05-12
OpenGL: Support blend equation
Jannik Vogel
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-21
HWRasterizer: Texture forwarding
tfarley
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