aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl/gl_state.h
diff options
context:
space:
mode:
authorRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-23 12:11:21 -0300
committerRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-26 20:56:32 -0300
commitdfdbfa69e5290239b839a3c1600e171c15e86290 (patch)
tree3a7b357d35949c0b0b0025abc2ff007cb8b4f0d5 /src/video_core/renderer_opengl/gl_state.h
parent1856d0ee8a5fbcc1570d5bb073d0e92d74d2a914 (diff)
Implement depth clamp
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 0bf19ed07..a486d1654 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -49,6 +49,11 @@ public:
} fragment_color_clamp;
struct {
+ bool far_plane;
+ bool near_plane;
+ } depth_clamp; // GL_DEPTH_CLAMP
+
+ struct {
bool enabled; // viewports arrays are only supported when geometry shaders are enabled.
} geometry_shaders;
@@ -235,6 +240,7 @@ private:
void ApplyLogicOp() const;
void ApplyTextures() const;
void ApplySamplers() const;
+ void ApplyDepthClamp() const;
void ApplyPolygonOffset() const;
};