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authorMarkus Wick <markus@selfnet.de>2016-12-06 23:23:21 +0100
committerMarkus Wick <markus@selfnet.de>2016-12-07 22:09:13 +0100
commitd0d49bb9513c52bc8fe9b8a41fb0471dccb9ed20 (patch)
tree10c243950e415f866488dab1ce57a25ca2e50984 /src/video_core/renderer_opengl/gl_state.h
parent8d529a5cda86f6c59f21829d8a15deb5586c1c8d (diff)
OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob. It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable. Those errors should not happen on tested drivers. It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 01dead883..aee3c2946 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -90,9 +90,6 @@ public:
/// Apply this state as the current OpenGL state
void Apply() const;
- /// Check the status of the current OpenGL read or draw framebuffer configuration
- static GLenum CheckFBStatus(GLenum target);
-
/// Resets and unbinds any references to the given resource in the current OpenGL state
static void ResetTexture(GLuint handle);
static void ResetSampler(GLuint handle);