diff options
| author | Markus Wick <markus@selfnet.de> | 2016-12-06 23:23:21 +0100 |
|---|---|---|
| committer | Markus Wick <markus@selfnet.de> | 2016-12-07 22:09:13 +0100 |
| commit | d0d49bb9513c52bc8fe9b8a41fb0471dccb9ed20 (patch) | |
| tree | 10c243950e415f866488dab1ce57a25ca2e50984 /src/video_core/renderer_opengl/gl_state.h | |
| parent | 8d529a5cda86f6c59f21829d8a15deb5586c1c8d (diff) | |
OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 01dead883..aee3c2946 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -90,9 +90,6 @@ public: /// Apply this state as the current OpenGL state void Apply() const; - /// Check the status of the current OpenGL read or draw framebuffer configuration - static GLenum CheckFBStatus(GLenum target); - /// Resets and unbinds any references to the given resource in the current OpenGL state static void ResetTexture(GLuint handle); static void ResetSampler(GLuint handle); |
