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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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gl_rasterizer.h
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2018-10-10
Merge pull request #1460 from FernandoS27/scissor_test
bunnei
2018-10-08
Assert Scissor tests
FernandoS27
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-06
Merge pull request #1446 from bunnei/fast_fermi_copy
bunnei
2018-10-06
Merge pull request #1437 from FernandoS27/tex-mode2
bunnei
2018-10-06
Implemented Depth Compare and Shadow Samplers
FernandoS27
2018-10-06
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
bunnei
2018-10-04
gl_rasterizer: Implement quads topology
ReinUsesLisp
2018-09-29
Merge pull request #1411 from ReinUsesLisp/point-size
bunnei
2018-09-28
video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-25
video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-12
Use ARB_multi_bind for uniform buffers (#1287)
ReinUsesLisp
2018-09-10
Merge pull request #1286 from bunnei/multi-clear
bunnei
2018-09-10
rasterizer: Drop unused handler.
Markus Wick
2018-09-10
gl_rasterizer: Implement clear for non-zero render targets.
bunnei
2018-09-09
gl_rasterizer: Implement multiple color attachments.
bunnei
2018-09-08
gl_rasterizer: Implement texture wrap mode p.
bunnei
2018-09-05
gl_rasterizer: Implement a VAO cache.
Markus Wick
2018-09-05
renderer_opengl: Implement a buffer cache.
Markus Wick
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
2018-08-31
gl_rasterizer: Fix issues with the rasterizer cache.
bunnei
2018-08-27
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-23
gl_rasterizer: Implement stencil test.
bunnei
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
Merge pull request #1124 from Subv/logic_ops
bunnei
2018-08-21
Merge pull request #1123 from lioncash/screen
bunnei
2018-08-20
GPU: Implemented the logic op functionality of the GPU.
Subv
2018-08-20
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
Lioncash
2018-08-20
Rasterizer: Don't attempt to copy over the old texture's data when doing a fo...
Subv
2018-08-12
gl_rasterizer: Use a shared helper to upload from CPU memory.
Markus Wick
2018-08-12
gl_rasterizer: Use the stream buffer for constant buffers.
Markus Wick
2018-08-12
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Markus Wick
2018-08-12
gl_rasterizer: Use a helper for aligning the buffer.
Markus Wick
2018-08-12
Update the stream_buffer helper from Citra.
Markus Wick
2018-08-11
core: Namespace EmuWindow
Lioncash
2018-08-01
video_core: Make global EmuWindow instance part of the base renderer class
Lioncash
2018-07-24
gl_rasterizer: Use in-class member initializers where applicable
Lioncash
2018-07-23
gl_rasterizer: Implement texture border color.
bunnei
2018-07-03
GPU: Only configure the used framebuffers during clear.
Subv
2018-07-03
GPU: Factor out the framebuffer configuration code for both Clear and Draw co...
Subv
2018-07-03
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...
Subv
2018-07-02
GPU: Set up the depth test state on every draw.
Subv
2018-06-27
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfa...
bunnei
2018-06-26
gl_rasterizer: Workaround for when exceeding max UBO size.
bunnei
2018-06-09
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
Subv
2018-06-08
GPU: Synchronize the blend state on every draw call.
Subv
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-05-19
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
Subv
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