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| author | bunnei <bunneidev@gmail.com> | 2018-08-21 01:18:34 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-08-21 01:18:34 -0400 |
| commit | bf89a99839abb30e33872b8401eae30cd95e7585 (patch) | |
| tree | f250ea3a29a736969eabc1bcac8ff6158a4ab3b0 /src/video_core/renderer_opengl/gl_rasterizer.h | |
| parent | 79243b6fa08bce2811fb077b432f81f2b752c544 (diff) | |
| parent | 46ef072cf9e0636f7ba9f1414fdabeb607a88e0f (diff) | |
Merge pull request #1123 from lioncash/screen
rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 4a7c5b923..394fc59f1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -30,7 +30,7 @@ class EmuWindow; class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: - explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer); + explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info); ~RasterizerOpenGL() override; void DrawArrays() override; @@ -43,8 +43,8 @@ public: bool AccelerateDisplayTransfer(const void* config) override; bool AccelerateTextureCopy(const void* config) override; bool AccelerateFill(const void* config) override; - bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr, - u32 pixel_stride, ScreenInfo& screen_info) override; + bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, + u32 pixel_stride) override; bool AccelerateDrawBatch(bool is_indexed) override; /// OpenGL shader generated for a given Maxwell register state @@ -152,6 +152,8 @@ private: Core::Frontend::EmuWindow& emu_window; + ScreenInfo& screen_info; + std::unique_ptr<GLShader::ProgramManager> shader_program_manager; OGLVertexArray sw_vao; OGLVertexArray hw_vao; |
