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authorSubv <subv2112@gmail.com>2018-07-03 16:55:44 -0500
committerSubv <subv2112@gmail.com>2018-07-03 16:56:47 -0500
commit78443a7f2929dece8d2509d50642df9478aeb166 (patch)
treea03e4f409d85e2cc0f91dede1d178226f946793b /src/video_core/renderer_opengl/gl_rasterizer.h
parentc1811ed3d1805e0d0ab536762692e7c0e80f14dc (diff)
GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 0b1e139b0..7738f40b1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -7,6 +7,7 @@
#include <array>
#include <cstddef>
#include <memory>
+#include <utility>
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
@@ -82,6 +83,10 @@ private:
u32 border_color_a;
};
+ /// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
+ /// surfaces if writing was enabled.
+ std::pair<Surface, Surface> ConfigureFramebuffers();
+
/// Binds the framebuffer color and depth surface
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
bool has_stencil);