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authorSubv <subv2112@gmail.com>2018-06-09 18:02:05 -0500
committerSubv <subv2112@gmail.com>2018-06-09 18:02:05 -0500
commit2a7653142dd8adeacafd8c90e64d52d6959f0aa7 (patch)
tree45507c03f0a4bfa0fb0dc9736fccd448bb9ea0df /src/video_core/renderer_opengl/gl_rasterizer.h
parentd81aaa3ed343f93af800de4eb1312d1bbb38ea2e (diff)
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
This should help a bit with GPU performance once we're GPU-bound.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index b7c8cf843..2ab066681 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -54,6 +54,11 @@ public:
OGLShader shader;
};
+ /// Maximum supported size that a constbuffer can have in bytes.
+ static constexpr size_t MaxConstbufferSize = 0x1000;
+ static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
+ "The maximum size of a constbuffer must be a multiple of the size of GLvec4");
+
private:
class SamplerInfo {
public: