From 2a7653142dd8adeacafd8c90e64d52d6959f0aa7 Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 9 Jun 2018 18:02:05 -0500 Subject: Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. This should help a bit with GPU performance once we're GPU-bound. --- src/video_core/renderer_opengl/gl_rasterizer.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index b7c8cf843..2ab066681 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -54,6 +54,11 @@ public: OGLShader shader; }; + /// Maximum supported size that a constbuffer can have in bytes. + static constexpr size_t MaxConstbufferSize = 0x1000; + static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0, + "The maximum size of a constbuffer must be a multiple of the size of GLvec4"); + private: class SamplerInfo { public: -- cgit v1.2.3