diff options
| author | Markus Wick <markus@selfnet.de> | 2018-08-10 09:45:38 +0200 |
|---|---|---|
| committer | Markus Wick <markus@selfnet.de> | 2018-08-12 15:48:59 +0200 |
| commit | ce722e317b23a4591980fca0ffa43042d873eb2d (patch) | |
| tree | 776739b470d94a3ccc3986894e1c38269bfd7dba /src/video_core/renderer_opengl/gl_rasterizer.h | |
| parent | 6f6bba3ff16641f92fbc70b31e41be80d4a3c5c8 (diff) | |
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index d9d4e04b9..6f8503703 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -162,13 +162,12 @@ private: OGLStreamBuffer stream_buffer; OGLBuffer uniform_buffer; OGLFramebuffer framebuffer; + GLint uniform_buffer_alignment; size_t CalculateVertexArraysSize() const; std::pair<u8*, GLintptr> SetupVertexArrays(u8* array_ptr, GLintptr buffer_offset); - std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxShaderStage> uniform_buffers; - std::pair<u8*, GLintptr> SetupShaders(u8* buffer_ptr, GLintptr buffer_offset); std::pair<u8*, GLintptr> AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset, size_t alignment); |
