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authorMarkus Wick <markus@selfnet.de>2018-08-10 09:45:38 +0200
committerMarkus Wick <markus@selfnet.de>2018-08-12 15:48:59 +0200
commitce722e317b23a4591980fca0ffa43042d873eb2d (patch)
tree776739b470d94a3ccc3986894e1c38269bfd7dba /src/video_core/renderer_opengl/gl_rasterizer.h
parent6f6bba3ff16641f92fbc70b31e41be80d4a3c5c8 (diff)
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index d9d4e04b9..6f8503703 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -162,13 +162,12 @@ private:
OGLStreamBuffer stream_buffer;
OGLBuffer uniform_buffer;
OGLFramebuffer framebuffer;
+ GLint uniform_buffer_alignment;
size_t CalculateVertexArraysSize() const;
std::pair<u8*, GLintptr> SetupVertexArrays(u8* array_ptr, GLintptr buffer_offset);
- std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxShaderStage> uniform_buffers;
-
std::pair<u8*, GLintptr> SetupShaders(u8* buffer_ptr, GLintptr buffer_offset);
std::pair<u8*, GLintptr> AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset, size_t alignment);