index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_rasterizer.cpp
Age
Commit message (
Expand
)
Author
2015-11-25
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-...
bunnei
2015-11-25
Use regular uniform location
Pierre de La Morinerie
2015-11-18
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-10-21
gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
2015-10-21
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-21
gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-21
renderer_opengl: Refactor shader generation/caching to be more organized + va...
bunnei
2015-10-21
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
2015-10-21
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
bunnei
2015-10-21
gl_shader_util: Fix precision bug with alpha testing.
bunnei
2015-10-21
Initial implementation of fragment shader generation with caching.
Subv
2015-10-06
Silence -Wsign-compare warnings.
Rohit Nirmal
2015-09-11
video_core: Reorganize headers
Lioncash
2015-09-10
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
Lioncash
2015-09-03
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
2015-09-03
OpenGL: Remove ugly and endian-unsafe color pointer casts
Yuri Kunde Schlesner
2015-08-30
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
2015-08-29
Merge pull request #1049 from Subv/stencil
bunnei
2015-08-27
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
2015-08-24
Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
2015-08-24
HWRenderer: Added a workaround for the Intel Windows driver bug that causes g...
Subv
2015-08-20
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
2015-08-15
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
2015-08-05
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
2015-07-28
OpenGL: Add a profiler category measuring framebuffer readback
Yuri Kunde Schlesner
2015-07-19
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't ex...
Subv
2015-06-28
Core: Cleanup hw includes.
Emmanuel Gil Peyrot
2015-06-28
Common: Cleanup key_map includes.
Emmanuel Gil Peyrot
2015-06-08
Renderer formatting edits
tfarley
2015-06-08
Render-to-texture flush, interval math fix
tfarley
2015-06-08
Liberal texture unbind (clout menu)
tfarley
2015-06-08
Depth format fix (crush3d intro/black screens)
tfarley
2015-06-08
Implemented glColorMask
tfarley
2015-05-31
Merge pull request #811 from archshift/commonify
archshift
2015-05-31
Pica: Implement LogicOp function.
bunnei
2015-05-30
Move video_core/color.h to common/color.h
archshift
2015-05-29
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
2015-05-22
Pica: Create 'State' structure and move state memory there.
bunnei
2015-05-22
OpenGL renderer
tfarley
[prev]