diff options
| author | bunnei <bunneidev@gmail.com> | 2015-10-21 00:03:22 -0400 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2015-10-21 21:59:47 -0400 |
| commit | e7b1f2ae0af304abea3fb9a5b658abb92737caaa (patch) | |
| tree | 01667cf803dc91dbb4f6c123b27f177d8ac3eec3 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 0ebcff710e6b5d266158ec364cf08bd8f22ae74a (diff) | |
gl_rasterizer: Define enum types for each vertex texcoord attribute.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 4ae42f226..d1def2f3b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -61,12 +61,12 @@ void RasterizerOpenGL::InitObjects() { glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color)); glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR); - glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0)); - glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1)); - glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2)); - glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 0); - glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 1); - glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 2); + glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0)); + glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1)); + glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2)); + glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0); + glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1); + glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2); SetShader(); |
