diff options
| author | bunnei <bunneidev@gmail.com> | 2015-10-09 22:46:47 -0400 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2015-10-21 21:58:59 -0400 |
| commit | 240a3b80d970b56b4ed3671536489eb0e32532ae (patch) | |
| tree | 487d5b0cda1965e8e80cd8e3c17b0cece3ad3cec /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 71edb55114af129d6f580e271ad5196043342abe (diff) | |
gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 64639ed26..4ae42f226 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -461,7 +461,8 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica:: } void RasterizerOpenGL::SetShader() { - ShaderCacheKey config = ShaderCacheKey::CurrentConfig(); + PicaShaderConfig config = PicaShaderConfig::CurrentConfig(); + std::unique_ptr<PicaShader> shader = Common::make_unique<PicaShader>(); // Find (or generate) the GLSL shader for the current TEV state auto cached_shader = shader_cache.find(config); @@ -471,9 +472,7 @@ void RasterizerOpenGL::SetShader() { state.draw.shader_program = current_shader->shader.handle; state.Apply(); } else { - LOG_DEBUG(Render_OpenGL, "Creating new shader: %08X", hash(config)); - - std::unique_ptr<TEVShader> shader = Common::make_unique<TEVShader>(); + LOG_DEBUG(Render_OpenGL, "Creating new shader"); shader->shader.Create(GLShader::GenerateVertexShader().c_str(), GLShader::GenerateFragmentShader(config).c_str()); |
