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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_rasterizer.cpp
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2018-06-07
Merge pull request #543 from Subv/uniforms
bunnei
2018-06-07
GLRenderer: Write the shader stage configuration UBO data *before* copying it...
Subv
2018-06-06
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
2018-06-06
Merge pull request #534 from Subv/multitexturing
bunnei
2018-06-06
gl_shader_gen: Add uniform handling for indirect const buffer access.
bunnei
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-04
GPU: Calculate the correct viewport dimensions based on the scale and transla...
Subv
2018-05-19
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
Subv
2018-05-19
GLRenderer: Remove unused vertex buffer and increase the size of the stream b...
Subv
2018-05-02
general: Make formatting of logged hex values more straightforward
Lioncash
2018-04-25
video-core: Move logging macros over to new fmt-capable ones
Lioncash
2018-04-24
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
bunnei
2018-04-24
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-24
memory_manager: Make GpuToCpuAddress return an optional.
bunnei
2018-04-24
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
bunnei
2018-04-23
GPU: Support multiple enabled vertex arrays.
Subv
2018-04-20
opengl: Remove unnecessary header inclusions
Lioncash
2018-04-20
math_util: Remove the Clamp() function
Lioncash
2018-04-18
GLCache: Added boilerplate code to make supporting configurable texture compo...
Subv
2018-04-18
GLCache: Take into account the texture's block height when caching and unswiz...
Subv
2018-04-17
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-16
gl_rendering: Use NGLOG* for changed code.
bunnei
2018-04-16
gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-15
GPU: Use the same buffer names in the generated GLSL and the buffer uploading...
Subv
2018-04-15
GPU: Don't use explicit binding points when uploading the constbuffers to ope...
Subv
2018-04-15
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
Subv
2018-04-15
GPU: Use the buffer hints from the shader decompiler to upload only the neces...
Subv
2018-04-14
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
2018-04-14
GPU: Allow configuring ssbos in the opengl state manager.
Subv
2018-04-14
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-13
gl_rasterizer: Generate shaders and upload uniforms.
bunnei
2018-04-13
gl_rasterizer: Use shader program manager, remove test shader.
bunnei
2018-04-13
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
2018-04-06
GL: Set up the textures used for each draw call.
Subv
2018-04-06
GL: Bind the textures to the shaders used for drawing.
Subv
2018-04-06
GL: Create the sampler objects when starting up the GL rasterizer.
Subv
2018-04-06
GL: Ported the SamplerInfo struct from citra.
Subv
2018-03-26
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own ...
bunnei
2018-03-26
gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-26
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
bunnei
2018-03-26
gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
bunnei
2018-03-26
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-26
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
2018-03-26
gl_rasterizer: Use passthrough shader for SetupVertexShader.
bunnei
2018-03-26
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-26
gl_rasterizer: Implement SetupVertexArray.
bunnei
2018-03-26
gl_rasterizer: Use 32 texture units instead of 3.
bunnei
2018-03-26
gl_rasterizer: Implement DrawTriangles.
bunnei
2018-03-26
gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
2018-03-23
gl_rasterizer: Fake render in green, because it's cooler.
bunnei
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