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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2020-05-13
Merge pull request #3899 from ReinUsesLisp/float-comparisons
bunnei
2020-05-10
gl_shader_decompiler: Properly emulate NaN behaviour on NE
ReinUsesLisp
2020-05-09
VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.
Fernando Sahmkow
2020-05-09
Merge pull request #3839 from Morph1984/r8g8ui
Rodrigo Locatti
2020-05-09
shader_ir: Separate float-point comparisons in ordered and unordered
ReinUsesLisp
2020-05-04
gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
2020-05-03
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
bunnei
2020-05-02
Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-04-30
texture: Implement R8G8UI
Morph
2020-04-30
Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
bunnei
2020-04-30
Merge pull request #3799 from ReinUsesLisp/iadd-cc
bunnei
2020-04-30
Merge pull request #3805 from ReinUsesLisp/preserve-contents
bunnei
2020-04-28
Merge pull request #3784 from ReinUsesLisp/shader-memory-util
bunnei
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-27
maxwell_3d: Fix depth clamping register
ReinUsesLisp
2020-04-26
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-26
Merge pull request #3753 from ReinUsesLisp/ac-vulkan
Rodrigo Locatti
2020-04-26
shader/memory_util: Deduplicate code
ReinUsesLisp
2020-04-25
shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-22
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
Fernando Sahmkow
2020-04-22
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
Fernando Sahmkow
2020-04-22
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
Fix GCC error.
Fernando Sahmkow
2020-04-22
QueryCache: Implement Async Flushes.
Fernando Sahmkow
2020-04-22
OpenGL: Guarantee writes to Buffers.
Fernando Sahmkow
2020-04-22
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
FenceManager: Implement async buffer cache flushes on High settings
Fernando Sahmkow
2020-04-22
GPU: Fix rebase errors.
Fernando Sahmkow
2020-04-22
Rasterizer: Disable fence managing in synchronous gpu.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
GPU: Implement a Fence Manager.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
BufferCache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
2020-04-21
Merge pull request #3714 from lioncash/copies
bunnei
2020-04-21
gl_rasterizer: Fix buffers without size
ReinUsesLisp
2020-04-18
Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
Mat M
2020-04-18
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
bunnei
2020-04-17
gl_shader_decompiler: Avoid copies where applicable
Lioncash
2020-04-17
video_code: Fix implicit switch fallthrough.
Markus Wick
2020-04-17
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
Rodrigo Locatti
2020-04-17
Merge pull request #3682 from lioncash/uam
bunnei
2020-04-16
Merge pull request #3673 from lioncash/extra
bunnei
2020-04-16
Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
Fernando Sahmkow
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
2020-04-15
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
Lioncash
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