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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2020-05-13Merge pull request #3899 from ReinUsesLisp/float-comparisonsbunnei
2020-05-10gl_shader_decompiler: Properly emulate NaN behaviour on NEReinUsesLisp
2020-05-09VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.Fernando Sahmkow
2020-05-09Merge pull request #3839 from Morph1984/r8g8uiRodrigo Locatti
2020-05-09shader_ir: Separate float-point comparisons in ordered and unorderedReinUsesLisp
2020-05-04gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzleReinUsesLisp
2020-05-03Merge pull request #3808 from ReinUsesLisp/wait-for-idlebunnei
2020-05-02Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei
2020-04-30texture: Implement R8G8UIMorph
2020-04-30Merge pull request #3807 from ReinUsesLisp/fix-depth-clampbunnei
2020-04-30Merge pull request #3799 from ReinUsesLisp/iadd-ccbunnei
2020-04-30Merge pull request #3805 from ReinUsesLisp/preserve-contentsbunnei
2020-04-28Merge pull request #3784 from ReinUsesLisp/shader-memory-utilbunnei
2020-04-28{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp
2020-04-27maxwell_3d: Fix depth clamping registerReinUsesLisp
2020-04-26texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp
2020-04-26Merge pull request #3753 from ReinUsesLisp/ac-vulkanRodrigo Locatti
2020-04-26shader/memory_util: Deduplicate codeReinUsesLisp
2020-04-25shader/arithmetic_integer: Implement CC for IADDReinUsesLisp
2020-04-23shader_ir: Turn classes into data structuresReinUsesLisp
2020-04-22GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,Fernando Sahmkow
2020-04-22Async GPU: Correct flushing behavior to be similar to old async GPU behavior.Fernando Sahmkow
2020-04-22ShaderCache/PipelineCache: Cache null shaders.Fernando Sahmkow
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22Fix GCC error.Fernando Sahmkow
2020-04-22QueryCache: Implement Async Flushes.Fernando Sahmkow
2020-04-22OpenGL: Guarantee writes to Buffers.Fernando Sahmkow
2020-04-22GPU: Implement Flush Requests for Async mode.Fernando Sahmkow
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow
2020-04-22FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow
2020-04-22GPU: Fix rebase errors.Fernando Sahmkow
2020-04-22Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow
2020-04-22GPU: Implement a Fence Manager.Fernando Sahmkow
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow
2020-04-22BufferCache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow
2020-04-22UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow
2020-04-21Merge pull request #3714 from lioncash/copiesbunnei
2020-04-21gl_rasterizer: Fix buffers without sizeReinUsesLisp
2020-04-18Merge pull request #3716 from bunnei/fix-another-impl-fallthroughMat M
2020-04-18video_core: gl_shader_decompiler: Fix implicit fallthrough errors.bunnei
2020-04-17gl_shader_decompiler: Avoid copies where applicableLioncash
2020-04-17video_code: Fix implicit switch fallthrough.Markus Wick
2020-04-17Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"Rodrigo Locatti
2020-04-17Merge pull request #3682 from lioncash/uambunnei
2020-04-16Merge pull request #3673 from lioncash/extrabunnei
2020-04-16Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cacheFernando Sahmkow
2020-04-16buffer_cache: Return handles instead of pointer to handlesReinUsesLisp
2020-04-15gl_query_cache: Resolve use-after-move in CachedQuery move assignment operatorLioncash