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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-04-28 02:14:11 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-28 02:18:12 -0300
commitfe931ac9761a813c8e7d195cf99bf68ff324839c (patch)
tree7a1b2a9c2a85ee0e93a19953f03b50530d085c5f /src/video_core/renderer_opengl
parent1517cba8ca24005e8ea521a539b0e2a1142dfbbd (diff)
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
Drop MemoryBarrier from the buffer cache and use Maxwell3D's register WaitForIdle. To implement this on OpenGL we just call glMemoryBarrier with the necessary bits. Vulkan lacks this synchronization primitive, so we set an event and immediately wait for it. This is not a pretty solution, but it's what Vulkan can do without submitting the current command buffer to the queue (which ends up being more expensive on the CPU).
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp11
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h1
4 files changed, 12 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 4efce0de7..d2cab50bd 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -51,10 +51,6 @@ Buffer OGLBufferCache::CreateBlock(VAddr cpu_addr, std::size_t size) {
return std::make_shared<CachedBufferBlock>(cpu_addr, size);
}
-void OGLBufferCache::WriteBarrier() {
- glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
-}
-
GLuint OGLBufferCache::ToHandle(const Buffer& buffer) {
return buffer->GetHandle();
}
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index a74817857..a9e86cfc7 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -59,8 +59,6 @@ protected:
GLuint ToHandle(const Buffer& buffer) override;
- void WriteBarrier() override;
-
void UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
const u8* data) override;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6fe155bcc..0d07d2422 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -725,6 +725,17 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
InvalidateRegion(addr, size);
}
+void RasterizerOpenGL::WaitForIdle() {
+ // Place a barrier on everything that is not framebuffer related.
+ // This is related to another flag that is not currently implemented.
+ glMemoryBarrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | GL_ELEMENT_ARRAY_BARRIER_BIT |
+ GL_UNIFORM_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT |
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT |
+ GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT |
+ GL_BUFFER_UPDATE_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT |
+ GL_SHADER_STORAGE_BARRIER_BIT | GL_QUERY_BUFFER_BARRIER_BIT);
+}
+
void RasterizerOpenGL::FlushCommands() {
// Only flush when we have commands queued to OpenGL.
if (num_queued_commands == 0) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index ebd2173eb..a95bc7be2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -75,6 +75,7 @@ public:
void SignalSyncPoint(u32 value) override;
void ReleaseFences() override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
+ void WaitForIdle() override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,