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authorbunnei <bunneidev@gmail.com>2018-03-24 22:38:08 -0400
committerbunnei <bunneidev@gmail.com>2018-03-26 21:16:59 -0400
commit0a5832798a0ce33a84e74a6f9aedc90278cb05ac (patch)
tree63a52e43127835a6a4cc014711a9a8e14740879c /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent7504df52fcc3dd320091a362ecc0df1c93ec8cfd (diff)
renderer_opengl: Logging, etc. cleanup.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp35
1 files changed, 18 insertions, 17 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 41e4ece1e..72481509b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -20,6 +20,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -124,14 +125,14 @@ RasterizerOpenGL::RasterizerOpenGL() {
glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
} else {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
accelerate_draw = AccelDraw::Disabled;
glEnable(GL_BLEND);
- LOG_WARNING(HW_GPU, "Sync fixed function OpenGL state here when ready");
+ LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
}
RasterizerOpenGL::~RasterizerOpenGL() {
@@ -200,12 +201,12 @@ void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_
void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_FS);
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
if (!has_ARB_separate_shader_objects) {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
return false;
}
@@ -438,17 +439,17 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
MICROPROFILE_SCOPE(OpenGL_Blits);
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
return true;
}
bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
return true;
}
bool RasterizerOpenGL::AccelerateFill(const void* config) {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
return true;
}
@@ -529,14 +530,14 @@ void main() {
return;
}
- LOG_ERROR(HW_GPU, "Emulated shaders are not supported! Using a passthrough shader.");
+ LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
current_shader = &test_shader;
if (has_ARB_separate_shader_objects) {
test_shader.shader.Create(vertex_shader, nullptr, fragment_shader, {}, true);
glActiveShaderProgram(pipeline.handle, test_shader.shader.handle);
} else {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
state.draw.shader_program = test_shader.shader.handle;
@@ -549,33 +550,33 @@ void main() {
}
void RasterizerOpenGL::SyncClipEnabled() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncClipCoef() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncCullMode() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncDepthScale() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncDepthOffset() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncBlendEnabled() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncBlendFuncs() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}
void RasterizerOpenGL::SyncBlendColor() {
- ASSERT_MSG(false, "Unimplemented");
+ UNREACHABLE();
}