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authorbunnei <bunneidev@gmail.com>2018-06-05 23:34:37 -0400
committerbunnei <bunneidev@gmail.com>2018-06-06 18:09:05 -0400
commit4112aa68a673db4a8b73bc53270fdfa7f68532bf (patch)
tree8b40b7928a58138b883236942d777651b5a9fe4c /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent6e386a334b0e61305c7473f2a4676292d0e289bc (diff)
gl_shader_gen: Add uniform handling for indirect const buffer access.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0a33868b7..30be38dd4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -654,7 +654,16 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
- std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
+
+ std::vector<u8> data;
+ if (used_buffer.IsIndirect()) {
+ // Buffer is accessed indirectly, so upload the entire thing
+ data.resize(buffer.size * sizeof(float));
+ } else {
+ // Buffer is accessed directly, upload just what we use
+ data.resize(used_buffer.GetSize() * sizeof(float));
+ }
+
Memory::ReadBlock(*addr, data.data(), data.size());
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);