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authorbunnei <bunneidev@gmail.com>2018-04-21 11:16:21 -0400
committerbunnei <bunneidev@gmail.com>2018-04-24 17:40:43 -0400
commit9e11a76e926a7190880063d8fc8c3d97003b9938 (patch)
tree13d1749f110f5517ef506e10f575693ea2aa63ca /src/video_core/renderer_opengl/gl_rasterizer.cpp
parente8c2bb24b2d839f3b97cd3a17855fd0d1ad8f72e (diff)
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 82001e7b4..8568d6762 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -233,7 +233,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
// Fetch program code from memory
GLShader::ProgramCode program_code;
const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
- const VAddr cpu_address{gpu.memory_manager.PhysicalToVirtualAddress(gpu_address)};
+ const VAddr cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64));
GLShader::ShaderSetup setup{std::move(program_code)};
@@ -395,7 +395,7 @@ void RasterizerOpenGL::DrawArrays() {
if (is_indexed) {
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
const VAddr index_data_addr{
- memory_manager->PhysicalToVirtualAddress(regs.index_array.StartAddress())};
+ memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())};
Memory::ReadBlock(index_data_addr, offseted_buffer, index_buffer_size);
index_buffer_offset = buffer_offset;
@@ -659,7 +659,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
buffer_draw_state.enabled = true;
buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
- VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
+ VAddr addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
Memory::ReadBlock(addr, data.data(), data.size());