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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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gl_rasterizer.cpp
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2020-04-30
Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
bunnei
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-27
maxwell_3d: Fix depth clamping register
ReinUsesLisp
2020-04-26
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-26
Merge pull request #3753 from ReinUsesLisp/ac-vulkan
Rodrigo Locatti
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-22
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
Fernando Sahmkow
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
Fix GCC error.
Fernando Sahmkow
2020-04-22
QueryCache: Implement Async Flushes.
Fernando Sahmkow
2020-04-22
OpenGL: Guarantee writes to Buffers.
Fernando Sahmkow
2020-04-22
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
FenceManager: Implement async buffer cache flushes on High settings
Fernando Sahmkow
2020-04-22
GPU: Fix rebase errors.
Fernando Sahmkow
2020-04-22
Rasterizer: Disable fence managing in synchronous gpu.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
GPU: Implement a Fence Manager.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
BufferCache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
2020-04-21
gl_rasterizer: Fix buffers without size
ReinUsesLisp
2020-04-16
Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
Fernando Sahmkow
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
2020-04-14
gl_rasterizer: Implement constant vertex attributes
ReinUsesLisp
2020-04-13
Merge pull request #3651 from ReinUsesLisp/line-widths
Mat M
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
2020-04-08
Memory: Address Feedback.
Fernando Sahmkow
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
2020-04-06
Query Cache: Use VAddr instead of physical memory for adressing.
Fernando Sahmkow
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-03-31
gl_rasterizer: Mark cleared textures as dirty
ReinUsesLisp
2020-03-26
gl_rasterizer: Update stencil test regardless of it being disabled
ReinUsesLisp
2020-03-26
gl_rasterizer: Synchronize stencil testing on clears
ReinUsesLisp
2020-03-22
gl_rasterizer: Use transformed viewport for depth ranges
ReinUsesLisp
2020-03-18
gl_rasterizer: Silence misc warnings
ReinUsesLisp
2020-03-13
gl_rasterizer: Implement transform feedback bindings
ReinUsesLisp
2020-03-13
Merge branch 'master' into shader-purge
Rodrigo Locatti
2020-03-13
Merge pull request #3491 from ReinUsesLisp/polygon-modes
bunnei
2020-03-11
gl_shader_manager: Fix interaction between graphics and compute
ReinUsesLisp
2020-03-09
gl_rasterizer: Implement polygon modes and fill rectangles
ReinUsesLisp
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-03-09
Merge pull request #3301 from ReinUsesLisp/state-tracker
Rodrigo Locatti
2020-02-28
gl_rasterizer: Don't disable blending on clears
ReinUsesLisp
2020-02-28
gl_rasterizer: Remove num vertex buffers magic number
ReinUsesLisp
2020-02-28
gl_rasterizer: Only apply polygon offset clamp if enabled
ReinUsesLisp
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