diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-28 02:14:11 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-28 02:18:12 -0300 |
| commit | fe931ac9761a813c8e7d195cf99bf68ff324839c (patch) | |
| tree | 7a1b2a9c2a85ee0e93a19953f03b50530d085c5f /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 1517cba8ca24005e8ea521a539b0e2a1142dfbbd (diff) | |
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
Drop MemoryBarrier from the buffer cache and use Maxwell3D's register
WaitForIdle.
To implement this on OpenGL we just call glMemoryBarrier with the
necessary bits.
Vulkan lacks this synchronization primitive, so we set an event and
immediately wait for it. This is not a pretty solution, but it's what
Vulkan can do without submitting the current command buffer to the queue
(which ends up being more expensive on the CPU).
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 6fe155bcc..0d07d2422 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -725,6 +725,17 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) { InvalidateRegion(addr, size); } +void RasterizerOpenGL::WaitForIdle() { + // Place a barrier on everything that is not framebuffer related. + // This is related to another flag that is not currently implemented. + glMemoryBarrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | GL_ELEMENT_ARRAY_BARRIER_BIT | + GL_UNIFORM_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT | + GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | + GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | + GL_BUFFER_UPDATE_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT | + GL_SHADER_STORAGE_BARRIER_BIT | GL_QUERY_BUFFER_BARRIER_BIT); +} + void RasterizerOpenGL::FlushCommands() { // Only flush when we have commands queued to OpenGL. if (num_queued_commands == 0) { |
