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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-04-05 17:23:49 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-04-06 09:23:06 -0400
commit7fcd0fee6d580a381fdc4a4ec5b77687e4857b5b (patch)
treefc9c659ffa601aee77eeea2a11f16be98cefc902 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent6ee316cb8f4d6f28b4dcad7a8a3d447fdf70d3bb (diff)
Buffer Cache: Use vAddr instead of physical memory.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a25e7486d..cb4928bbe 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -663,7 +663,7 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
}
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
texture_cache.FlushRegion(addr, size);
- buffer_cache.FlushRegion(cache_addr, size);
+ buffer_cache.FlushRegion(addr, size);
query_cache.FlushRegion(cache_addr, size);
}
@@ -675,7 +675,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
texture_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(cache_addr, size);
- buffer_cache.InvalidateRegion(cache_addr, size);
+ buffer_cache.InvalidateRegion(addr, size);
query_cache.InvalidateRegion(cache_addr, size);
}