diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-11 01:50:58 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-11 01:51:02 -0300 |
| commit | 94b0e2e5dae4e0bd0021ac2d8fe1ff904a93ee69 (patch) | |
| tree | 4b5c1a289b4a871dcaec3863cf951388f9637189 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 51c6688e214a9bdcf335fb0598dc7e5bc194f8f6 (diff) | |
texture_cache: Remove preserve_contents
preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.
This removes preserve_contents and assumes it as true at all times.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 368f399df..c6ff4e27f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -345,7 +345,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() { texture_cache.GuardRenderTargets(true); - View depth_surface = texture_cache.GetDepthBufferSurface(true); + View depth_surface = texture_cache.GetDepthBufferSurface(); const auto& regs = gpu.regs; UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0); @@ -354,7 +354,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() { FramebufferCacheKey key; const auto colors_count = static_cast<std::size_t>(regs.rt_control.count); for (std::size_t index = 0; index < colors_count; ++index) { - View color_surface{texture_cache.GetColorBufferSurface(index, true)}; + View color_surface{texture_cache.GetColorBufferSurface(index)}; if (!color_surface) { continue; } @@ -387,12 +387,12 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using View color_surface; if (using_color_fb) { const std::size_t index = regs.clear_buffers.RT; - color_surface = texture_cache.GetColorBufferSurface(index, true); + color_surface = texture_cache.GetColorBufferSurface(index); texture_cache.MarkColorBufferInUse(index); } View depth_surface; if (using_depth_fb || using_stencil_fb) { - depth_surface = texture_cache.GetDepthBufferSurface(true); + depth_surface = texture_cache.GetDepthBufferSurface(); texture_cache.MarkDepthBufferInUse(); } texture_cache.GuardRenderTargets(false); |
