From 94b0e2e5dae4e0bd0021ac2d8fe1ff904a93ee69 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 11 Apr 2020 01:50:58 -0300 Subject: texture_cache: Remove preserve_contents preserve_contents was always true. We can't assume we don't have to preserve clears because scissored and color masked clears exist. This removes preserve_contents and assumes it as true at all times. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 368f399df..c6ff4e27f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -345,7 +345,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() { texture_cache.GuardRenderTargets(true); - View depth_surface = texture_cache.GetDepthBufferSurface(true); + View depth_surface = texture_cache.GetDepthBufferSurface(); const auto& regs = gpu.regs; UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0); @@ -354,7 +354,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() { FramebufferCacheKey key; const auto colors_count = static_cast(regs.rt_control.count); for (std::size_t index = 0; index < colors_count; ++index) { - View color_surface{texture_cache.GetColorBufferSurface(index, true)}; + View color_surface{texture_cache.GetColorBufferSurface(index)}; if (!color_surface) { continue; } @@ -387,12 +387,12 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using View color_surface; if (using_color_fb) { const std::size_t index = regs.clear_buffers.RT; - color_surface = texture_cache.GetColorBufferSurface(index, true); + color_surface = texture_cache.GetColorBufferSurface(index); texture_cache.MarkColorBufferInUse(index); } View depth_surface; if (using_depth_fb || using_stencil_fb) { - depth_surface = texture_cache.GetDepthBufferSurface(true); + depth_surface = texture_cache.GetDepthBufferSurface(); texture_cache.MarkDepthBufferInUse(); } texture_cache.GuardRenderTargets(false); -- cgit v1.2.3