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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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gl_rasterizer.cpp
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2020-02-06
Merge pull request #3362 from ReinUsesLisp/fix-instanced
bunnei
2020-01-30
gl_rasterizer: Fix instanced draw arrays
ReinUsesLisp
2020-01-24
GL Backend: Introduce indexed samplers into the GL backend
Fernando Sahmkow
2020-01-18
gl_state: Use bool instead of GLboolean
ReinUsesLisp
2020-01-15
gl_state: Implement PROGRAM_POINT_SIZE
ReinUsesLisp
2019-12-26
gl_rasterizer: Allow rendering without fragment shader
ReinUsesLisp
2019-12-18
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
2019-12-11
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implem...
Fernando Sahmkow
2019-12-10
Maxwell3D: Implement Depth Mode.
Fernando Sahmkow
2019-11-28
gl_framebuffer_cache: Optimize framebuffer key
ReinUsesLisp
2019-11-28
gl_rasterizer: Re-enable framebuffer cache for clear buffers
ReinUsesLisp
2019-11-26
core/memory: Migrate over GetPointer()
Lioncash
2019-11-26
core: Prepare various classes for memory read/write migration
Lioncash
2019-11-22
gl_rasterizer: Disable compute shaders on Intel
ReinUsesLisp
2019-11-22
gl_shader_decompiler: Normalize image bindings
ReinUsesLisp
2019-11-22
gl_shader_decompiler: Normalize cbuf bindings
ReinUsesLisp
2019-11-22
gl_rasterizer: Add missing cbuf counter reset on compute
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-22
gl_rasterizer: Bind graphics images to draw commands
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize local memory size for compute shaders
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize shared memory size
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
2019-11-22
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-11-15
Merge pull request #3047 from ReinUsesLisp/clip-control
bunnei
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-11-07
gl_rasterizer: Remove front facing hack
ReinUsesLisp
2019-11-07
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
2019-11-06
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
bunnei
2019-11-06
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
Rodrigo Locatti
2019-11-02
gl_rasterizer: Re-enable stream buffer memory due to global memory
ReinUsesLisp
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
2019-10-29
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
bunnei
2019-10-29
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
bunnei
2019-10-29
gl_state: Remove ApplyDefaultState
ReinUsesLisp
2019-10-29
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-28
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
ReinUsesLisp
2019-10-27
rasterizer_accelerated: Add intermediary for GPU rasterizers
ReinUsesLisp
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBuffer...
Fernando Sahmkow
2019-10-16
Merge pull request #2912 from FernandoS27/async-fixes
bunnei
2019-10-04
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
Fernando Sahmkow
2019-10-01
gl_rasterizer: Fix polygon offset units
ReinUsesLisp
2019-09-22
Merge pull request #2870 from FernandoS27/multi-draw
David
2019-09-22
Maxwell3D: Corrections and refactors to MME instance refactor
Fernando Sahmkow
2019-09-20
Rasterizer: Correct introduced bug where a conditional render wouldn't stop a...
Fernando Sahmkow
2019-09-19
Rasterizer: Refactor and simplify DrawBatch Interface.
Fernando Sahmkow
2019-09-19
Rasterizer: Address Feedback and conscerns.
Fernando Sahmkow
2019-09-19
Rasterizer: Refactor draw calls, remove deadcode and clean up.
Fernando Sahmkow
2019-09-19
VideoCore: Corrections to the MME Inliner and removal of hacky instance manag...
Fernando Sahmkow
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