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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-12-10 17:33:49 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-12-10 19:51:46 -0400
commit7ffb672f6178cc18fe70f3c798a55298ba275be5 (patch)
tree82e494fd45cf84d676b1e0b3c88e08bc0ce17300 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent6edadef96d57cb021d0131929d5a122ae102ad9e (diff)
Maxwell3D: Implement Depth Mode.
This commit finishes adding depth mode that was reverted before due to other unresolved issues.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 9eef7fcd2..88d78d2ad 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -1028,6 +1028,10 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
flip_y = !flip_y;
}
state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
+ state.clip_control.depth_mode =
+ regs.depth_mode == Tegra::Engines::Maxwell3D::Regs::DepthMode::ZeroToOne
+ ? GL_ZERO_TO_ONE
+ : GL_NEGATIVE_ONE_TO_ONE;
}
void RasterizerOpenGL::SyncClipEnabled(