diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-26 16:38:39 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-26 16:38:49 -0300 |
| commit | 5b989f189fbf30535f5509a2157dc755fcb4d8f0 (patch) | |
| tree | c0b96b4e098e1cb4b51ad5b04bf7686e33cb5545 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 5619d243772a2bb762c7733bd3122e128e370448 (diff) | |
gl_rasterizer: Allow rendering without fragment shader
Rendering without a fragment shader is usually used in depth-only
passes.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index dbb08dd80..672051102 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -271,6 +271,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { case Maxwell::ShaderProgram::Geometry: shader_program_manager->UseTrivialGeometryShader(); break; + case Maxwell::ShaderProgram::Fragment: + shader_program_manager->UseTrivialFragmentShader(); + break; default: break; } |
