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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-22 21:12:31 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-22 21:28:50 -0300 |
| commit | 919ac2c4d3a81c94ae441f7298ebe4f3710a343f (patch) | |
| tree | 016891fd8ca3d67a1cdbd0aee3137036410c6733 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 894ad74b8776687bdf9699b53c75659fbc757941 (diff) | |
gl_rasterizer: Disable compute shaders on Intel
Intel's proprietary driver enters in a corrupt state when compute
shaders are executed. For now, disable these.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index fbb9bbac1..f97ec06f0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -743,6 +743,10 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) { } void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { + if (device.HasBrokenCompute()) { + return; + } + buffer_cache.Acquire(); auto kernel = shader_cache.GetComputeKernel(code_addr); |
