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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-11-22 21:12:31 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-11-22 21:28:50 -0300
commit919ac2c4d3a81c94ae441f7298ebe4f3710a343f (patch)
tree016891fd8ca3d67a1cdbd0aee3137036410c6733 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent894ad74b8776687bdf9699b53c75659fbc757941 (diff)
gl_rasterizer: Disable compute shaders on Intel
Intel's proprietary driver enters in a corrupt state when compute shaders are executed. For now, disable these.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index fbb9bbac1..f97ec06f0 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -743,6 +743,10 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
+ if (device.HasBrokenCompute()) {
+ return;
+ }
+
buffer_cache.Acquire();
auto kernel = shader_cache.GetComputeKernel(code_addr);