From 919ac2c4d3a81c94ae441f7298ebe4f3710a343f Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 22 Nov 2019 21:12:31 -0300 Subject: gl_rasterizer: Disable compute shaders on Intel Intel's proprietary driver enters in a corrupt state when compute shaders are executed. For now, disable these. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index fbb9bbac1..f97ec06f0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -743,6 +743,10 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) { } void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { + if (device.HasBrokenCompute()) { + return; + } + buffer_cache.Acquire(); auto kernel = shader_cache.GetComputeKernel(code_addr); -- cgit v1.2.3