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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_opengl
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2020-02-07
Merge pull request #3378 from ReinUsesLisp/uscaled
bunnei
2020-02-06
Merge pull request #3362 from ReinUsesLisp/fix-instanced
bunnei
2020-02-04
maxwell_to_gl: Implement R8G8_USCALED
ReinUsesLisp
2020-02-04
maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR
ReinUsesLisp
2020-02-01
Merge pull request #3282 from FernandoS27/indexed-samplers
bunnei
2020-01-30
gl_rasterizer: Fix instanced draw arrays
ReinUsesLisp
2020-01-29
Merge pull request #3350 from ReinUsesLisp/atom
bunnei
2020-01-29
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
bunnei
2020-01-28
Merge pull request #3359 from ReinUsesLisp/assert-point-size
bunnei
2020-01-28
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
ReinUsesLisp
2020-01-27
gl_texture_cache: Silence implicit sign cast warnings
ReinUsesLisp
2020-01-26
gl_texture_cache: Properly implement depth/stencil sampling
ReinUsesLisp
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-24
Shader_IR: Correct Custom Variable assignment.
Fernando Sahmkow
2020-01-24
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
2020-01-24
Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
2020-01-24
GL Backend: Introduce indexed samplers into the GL backend
Fernando Sahmkow
2020-01-24
Shader_IR: Store Bound buffer on Shader Usage
Fernando Sahmkow
2020-01-21
gl_shader_cache: Disable fastmath on Nvidia
ReinUsesLisp
2020-01-18
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
Fernando Sahmkow
2020-01-18
gl_state: Use bool instead of GLboolean
ReinUsesLisp
2020-01-18
Merge pull request #3305 from ReinUsesLisp/point-size-program
bunnei
2020-01-18
Merge pull request #3312 from ReinUsesLisp/atoms-u32
bunnei
2020-01-17
gl_shader_decompiler: Fix decompilation of condition codes
ReinUsesLisp
2020-01-17
Merge pull request #3306 from ReinUsesLisp/gl-texture
bunnei
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2020-01-16
Merge pull request #3304 from lioncash/fwd-decl
bunnei
2020-01-15
gl_state: Implement PROGRAM_POINT_SIZE
ReinUsesLisp
2020-01-15
renderer_opengl/utils: Remove unused header inclusions
Lioncash
2020-01-15
renderer_opengl/utils: Forward declare private structs
Lioncash
2020-01-14
gl_texture_cache: Use local variables to simplify DownloadTexture
ReinUsesLisp
2020-01-14
gl_texture_cache: Fix format for RGBX16F
ReinUsesLisp
2020-01-14
gl_texture_cache: Use Snorm internal format for RG8S
ReinUsesLisp
2020-01-14
gl_texture_cache: Use Snorm internal format for ABGR8S
ReinUsesLisp
2020-01-14
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Lioncash
2020-01-14
gl_shader_cache: std::move entries in CachedShader constructor
Lioncash
2020-01-14
gl_shader_cache: Remove unused entries variable in BuildShader()
Lioncash
2020-01-04
Merge pull request #3258 from FernandoS27/shader-amend
bunnei
2020-01-04
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-01
Merge pull request #3243 from ReinUsesLisp/topologies
bunnei
2019-12-30
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
2019-12-28
Merge pull request #3250 from ReinUsesLisp/empty-fragment
Fernando Sahmkow
2019-12-26
Merge pull request #3228 from ReinUsesLisp/ptp
bunnei
2019-12-26
gl_rasterizer: Allow rendering without fragment shader
ReinUsesLisp
2019-12-24
Merge pull request #3236 from ReinUsesLisp/rasterize-enable
bunnei
2019-12-22
maxwell_to_gl: Implement missing primitive topologies
ReinUsesLisp
2019-12-20
gl_shader_cache: Update commentary for shared memory
ReinUsesLisp
2019-12-20
gl_shader_cache: Remove unused entry in GetPrimitiveDescription
ReinUsesLisp
2019-12-18
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
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