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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_rasterizer.cpp
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Author
2018-07-12
gl_rasterizer: Fix check for if a shader stage is enabled.
bunnei
2018-07-12
gl_shader_gen: Implement dual vertex shader mode.
bunnei
2018-07-08
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is nega...
bunnei
2018-07-05
Merge pull request #622 from Subv/unused_tex
bunnei
2018-07-04
GPU: Ignore textures that the GLSL compiler deemed unused when binding textur...
Subv
2018-07-04
GPU: Flip the triangle front face winding if the GPU is configured to not fli...
Subv
2018-07-03
GPU: Only configure the used framebuffers during clear.
Subv
2018-07-03
Merge pull request #609 from Subv/clear_buffers
bunnei
2018-07-03
GPU: Factor out the framebuffer configuration code for both Clear and Draw co...
Subv
2018-07-03
GPU: Support clears that don't clear the color buffer.
Subv
2018-07-03
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...
Subv
2018-07-03
Merge pull request #607 from jroweboy/logging
bunnei
2018-07-02
Merge pull request #612 from bunnei/fix-cull
bunnei
2018-07-02
gl_rasterizer: Only set cull mode and front face if enabled.
bunnei
2018-07-02
GPU: Don't try to parse the depth test function if the depth test is disabled.
Subv
2018-07-02
Update clang format
James Rowe
2018-07-02
Rename logging macro back to LOG_*
James Rowe
2018-07-02
Merge pull request #608 from Subv/depth
bunnei
2018-07-02
GPU: Set up the culling configuration on each draw.
Subv
2018-07-02
Merge pull request #606 from Subv/base_vertex
Sebastian Valle
2018-07-02
GPU: Set up the depth test state on every draw.
Subv
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
GPU: Implement offsetted rendering when using non-indexed drawing.
Subv
2018-07-02
GPU: Fixed the index offset rendering, and implemented the base vertex functi...
Subv
2018-07-02
GPU: Ignore disabled textures and textures with an invalid address.
Subv
2018-06-27
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
bunnei
2018-06-27
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
bunnei
2018-06-27
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfa...
bunnei
2018-06-26
gl_rasterizer: Workaround for when exceeding max UBO size.
bunnei
2018-06-26
gl_state: Fix state management for texture swizzle.
bunnei
2018-06-26
Merge pull request #554 from Subv/constbuffer_ubo
bunnei
2018-06-20
Build: Fixed some MSVC warnings in various parts of the code.
Subv
2018-06-18
gl_rasterizer: Get loose on independent blending.
Jules Blok
2018-06-09
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
Subv
2018-06-08
GPU: Synchronize the blend state on every draw call.
Subv
2018-06-08
GPU: Added registers for normal and independent blending.
Subv
2018-06-08
Rasterizer: Flush the written region when writing shader uniform data before ...
Subv
2018-06-07
Merge pull request #543 from Subv/uniforms
bunnei
2018-06-07
GLRenderer: Write the shader stage configuration UBO data *before* copying it...
Subv
2018-06-06
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
2018-06-06
Merge pull request #534 from Subv/multitexturing
bunnei
2018-06-06
gl_shader_gen: Add uniform handling for indirect const buffer access.
bunnei
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-04
GPU: Calculate the correct viewport dimensions based on the scale and transla...
Subv
2018-05-19
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
Subv
2018-05-19
GLRenderer: Remove unused vertex buffer and increase the size of the stream b...
Subv
2018-05-02
general: Make formatting of logged hex values more straightforward
Lioncash
2018-04-25
video-core: Move logging macros over to new fmt-capable ones
Lioncash
2018-04-24
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
bunnei
2018-04-24
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
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