diff options
| author | Subv <subv2112@gmail.com> | 2018-07-02 12:42:04 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2018-07-02 12:42:04 -0500 |
| commit | 0f929762b3ba722bab1290a9fe23fc8ad6e909f4 (patch) | |
| tree | f5cd01068b0df8906b3ee5804ff9d240e88674ac /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
| parent | 066d6184d453fdcf6e9a4622646a514e0cbccc53 (diff) | |
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 62ee45a36..b80f4336d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -307,7 +307,9 @@ void RasterizerOpenGL::DrawArrays() { // TODO(bunnei): Implement these const bool has_stencil = false; const bool using_color_fb = true; - const bool using_depth_fb = false; + + const bool using_depth_fb = regs.zeta.Address() != 0; + const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; const bool write_color_fb = |
