From 0f929762b3ba722bab1290a9fe23fc8ad6e909f4 Mon Sep 17 00:00:00 2001 From: Subv Date: Mon, 2 Jul 2018 12:42:04 -0500 Subject: GPU: Implemented the Z24S8 depth format and load the depth framebuffer. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 62ee45a36..b80f4336d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -307,7 +307,9 @@ void RasterizerOpenGL::DrawArrays() { // TODO(bunnei): Implement these const bool has_stencil = false; const bool using_color_fb = true; - const bool using_depth_fb = false; + + const bool using_depth_fb = regs.zeta.Address() != 0; + const MathUtil::Rectangle viewport_rect{regs.viewport_transform[0].GetRect()}; const bool write_color_fb = -- cgit v1.2.3