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authorbunnei <bunneidev@gmail.com>2018-07-05 11:29:17 -0400
committerGitHub <noreply@github.com>2018-07-05 11:29:17 -0400
commit8b815877a6f8b0c1b80496a485511f15d1d86684 (patch)
treee8297e0d3b51898ad891b0ad56cbd99206117b22 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent1b0a74e23f8eb716e5561d07f4c15d62d6162491 (diff)
parent4bda9693be490cdca498483e2d196afb5d2294b5 (diff)
Merge pull request #622 from Subv/unused_tex
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 3c3657d9d..bacb389e1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -686,7 +686,10 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
// Bind the uniform to the sampler.
GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
- ASSERT(uniform != -1);
+ if (uniform == -1) {
+ continue;
+ }
+
glProgramUniform1i(program, uniform, current_bindpoint);
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());