aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
diff options
context:
space:
mode:
authorSubv <subv2112@gmail.com>2018-07-04 10:26:46 -0500
committerSubv <subv2112@gmail.com>2018-07-04 10:26:46 -0500
commitc1bebdef5e11558d27dd9aa60525b47c20598491 (patch)
tree1c5e8b100f41d3362de6e8b8f0d5db2f4aa7fd8d /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent81a44d38ee0a9df2cc89e363c43b38548a1fcfe7 (diff)
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles. This fixes 1-2 Switch's splash screen.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e516eb1ad..3c3657d9d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -771,6 +771,16 @@ void RasterizerOpenGL::SyncCullMode() {
if (state.cull.enabled) {
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
+
+ // If the GPU is configured to flip the rasterized triangles, then we need to flip the
+ // notion of front and back. Note: We flip the triangles when the value of the register is 0
+ // because OpenGL already does it for us.
+ if (regs.screen_y_control.triangle_rast_flip == 0) {
+ if (state.cull.front_face == GL_CCW)
+ state.cull.front_face = GL_CW;
+ else if (state.cull.front_face == GL_CW)
+ state.cull.front_face = GL_CCW;
+ }
}
}