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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_rasterizer.cpp
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Author
2021-05-05
hle: kernel: Rename Process to KProcess.
bunnei
2021-04-14
common: Move settings to common from core.
bunnei
2021-02-24
Implement glDepthRangeIndexeddNV
Kelebek1
2021-02-13
Merge pull request #5916 from ameerj/maxwell-gl-unused
LC
2021-02-13
video_core: Fix clang build issues
ReinUsesLisp
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-12
maxwell_to_gl: Remove unused code
ameerj
2021-02-09
gl_rasterizer: Remove unused variables
Lioncash
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-11-22
Merge pull request #4954 from lioncash/compare
Morph
2020-11-20
gl_rasterizer: Remove warning of untested alpha test
ReinUsesLisp
2020-11-20
gl_rasterizer: Make floating-point literal a float
Lioncash
2020-10-20
gl_arb_decompiler: Implement robust buffer operations
ReinUsesLisp
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-08-16
move thread 1/4 count computation into allocate workers method
ameerj
2020-07-28
renderer_opengl: Use 1/4 of all threads for async shader compilation
Morph
2020-07-18
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
2020-07-17
Drop max workers from 8->2 for testing
David Marcec
2020-07-17
async shaders
David Marcec
2020-06-29
maxwell_to_gl: Rename VertexType() to VertexFormat()
Morph
2020-06-24
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
ReinUsesLisp
2020-06-24
gl_buffer_cache: Mark buffers as resident
ReinUsesLisp
2020-06-14
Merge pull request #4064 from ReinUsesLisp/invalidate-buffers
bunnei
2020-06-13
Merge pull request #4049 from ReinUsesLisp/separate-samplers
bunnei
2020-06-12
Merge pull request #3986 from ReinUsesLisp/shader-cache
bunnei
2020-06-08
gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
ReinUsesLisp
2020-06-07
gl_shader_cache: Use generic shader cache
ReinUsesLisp
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
2020-06-03
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
ReinUsesLisp
2020-06-02
Merge pull request #4006 from ReinUsesLisp/squash-ubos
bunnei
2020-06-01
Merge pull request #3996 from ReinUsesLisp/front-faces
bunnei
2020-05-31
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
2020-05-31
gl_device: Enable compute shaders for Intel proprietary drivers
Morph
2020-05-26
gl_texture_cache: Implement small texture view cache for swizzles
ReinUsesLisp
2020-05-26
gl_rasterizer: Port front face flip check from Vulkan
ReinUsesLisp
2020-05-24
Merge pull request #3905 from FernandoS27/vulkan-fix
bunnei
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-09
VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.
Fernando Sahmkow
2020-05-04
gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
2020-05-03
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
bunnei
2020-05-02
Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-04-30
Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
bunnei
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-27
maxwell_3d: Fix depth clamping register
ReinUsesLisp
2020-04-26
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-26
Merge pull request #3753 from ReinUsesLisp/ac-vulkan
Rodrigo Locatti
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
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