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path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
AgeCommit message (Expand)Author
2021-05-05hle: kernel: Rename Process to KProcess.bunnei
2021-04-14common: Move settings to common from core.bunnei
2021-02-24Implement glDepthRangeIndexeddNVKelebek1
2021-02-13Merge pull request #5916 from ameerj/maxwell-gl-unusedLC
2021-02-13video_core: Fix clang build issuesReinUsesLisp
2021-02-13renderer_opengl: Remove interopReinUsesLisp
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
2021-02-12maxwell_to_gl: Remove unused codeameerj
2021-02-09gl_rasterizer: Remove unused variablesLioncash
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-12-07video_core: Remove unnecessary enum class casting in logging messagesLioncash
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash
2020-11-22Merge pull request #4954 from lioncash/compareMorph
2020-11-20gl_rasterizer: Remove warning of untested alpha testReinUsesLisp
2020-11-20gl_rasterizer: Make floating-point literal a floatLioncash
2020-10-20gl_arb_decompiler: Implement robust buffer operationsReinUsesLisp
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp
2020-08-16move thread 1/4 count computation into allocate workers methodameerj
2020-07-28renderer_opengl: Use 1/4 of all threads for async shader compilationMorph
2020-07-18gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shadersReinUsesLisp
2020-07-17Drop max workers from 8->2 for testingDavid Marcec
2020-07-17async shadersDavid Marcec
2020-06-29maxwell_to_gl: Rename VertexType() to VertexFormat()Morph
2020-06-24gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustnessReinUsesLisp
2020-06-24gl_buffer_cache: Mark buffers as residentReinUsesLisp
2020-06-14Merge pull request #4064 from ReinUsesLisp/invalidate-buffersbunnei
2020-06-13Merge pull request #4049 from ReinUsesLisp/separate-samplersbunnei
2020-06-12Merge pull request #3986 from ReinUsesLisp/shader-cachebunnei
2020-06-08gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidationReinUsesLisp
2020-06-07gl_shader_cache: Use generic shader cacheReinUsesLisp
2020-06-05shader/texture: Join separate image and sampler pairs offlineReinUsesLisp
2020-06-03gl_rasterizer: Use NV_transform_feedback for XFB on assembly shadersReinUsesLisp
2020-06-02Merge pull request #4006 from ReinUsesLisp/squash-ubosbunnei
2020-06-01Merge pull request #3996 from ReinUsesLisp/front-facesbunnei
2020-05-31glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp
2020-05-31gl_device: Enable compute shaders for Intel proprietary driversMorph
2020-05-26gl_texture_cache: Implement small texture view cache for swizzlesReinUsesLisp
2020-05-26gl_rasterizer: Port front face flip check from VulkanReinUsesLisp
2020-05-24Merge pull request #3905 from FernandoS27/vulkan-fixbunnei
2020-05-19renderer_opengl: Add assembly program code pathsReinUsesLisp
2020-05-09VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.Fernando Sahmkow
2020-05-04gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzleReinUsesLisp
2020-05-03Merge pull request #3808 from ReinUsesLisp/wait-for-idlebunnei
2020-05-02Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei
2020-04-30Merge pull request #3807 from ReinUsesLisp/fix-depth-clampbunnei
2020-04-28{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp
2020-04-27maxwell_3d: Fix depth clamping registerReinUsesLisp
2020-04-26texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp
2020-04-26Merge pull request #3753 from ReinUsesLisp/ac-vulkanRodrigo Locatti
2020-04-23shader_ir: Turn classes into data structuresReinUsesLisp