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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-11 16:35:04 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-06-24 02:36:14 -0300
commit32485917ba7cb7b2f0cad766c0897365294650a7 (patch)
tree48805f8321d9352203664a2fb28e6e504684b11d /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent73fb3a304b215abce3cfb1c0c5eb2b43740b65ed (diff)
gl_buffer_cache: Mark buffers as resident
Make stream buffer and cached buffers as resident and query their address. This allows us to use GPU addresses for several proprietary Nvidia extensions.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 2d6c11320..7cb378a71 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -253,8 +253,8 @@ void RasterizerOpenGL::SetupVertexBuffer() {
glBindVertexBuffer(static_cast<GLuint>(index), 0, 0, vertex_array.stride);
continue;
}
- const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size);
- glBindVertexBuffer(static_cast<GLuint>(index), vertex_buffer, vertex_buffer_offset,
+ const auto info = buffer_cache.UploadMemory(start, size);
+ glBindVertexBuffer(static_cast<GLuint>(index), info.handle, info.offset,
vertex_array.stride);
}
}
@@ -285,9 +285,9 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
MICROPROFILE_SCOPE(OpenGL_Index);
const auto& regs = system.GPU().Maxwell3D().regs;
const std::size_t size = CalculateIndexBufferSize();
- const auto [buffer, offset] = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
- return offset;
+ const auto info = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, info.handle);
+ return info.offset;
}
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
@@ -643,9 +643,9 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
if (!device.UseAssemblyShaders()) {
MaxwellUniformData ubo;
ubo.SetFromRegs(gpu);
- const auto [buffer, offset] =
+ const auto info =
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
- glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, buffer, offset,
+ glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, info.handle, info.offset,
static_cast<GLsizeiptr>(sizeof(ubo)));
}
@@ -956,8 +956,7 @@ void RasterizerOpenGL::SetupConstBuffer(GLenum stage, u32 binding,
if (device.UseAssemblyShaders()) {
glBindBufferRangeNV(stage, entry.GetIndex(), 0, 0, 0);
} else {
- glBindBufferRange(GL_UNIFORM_BUFFER, binding,
- buffer_cache.GetEmptyBuffer(sizeof(float)), 0, sizeof(float));
+ glBindBufferRange(GL_UNIFORM_BUFFER, binding, 0, 0, sizeof(float));
}
return;
}
@@ -970,24 +969,25 @@ void RasterizerOpenGL::SetupConstBuffer(GLenum stage, u32 binding,
const std::size_t alignment = use_unified ? 4 : device.GetUniformBufferAlignment();
const GPUVAddr gpu_addr = buffer.address;
- auto [cbuf, offset] = buffer_cache.UploadMemory(gpu_addr, size, alignment, false, fast_upload);
+ auto info = buffer_cache.UploadMemory(gpu_addr, size, alignment, false, fast_upload);
if (device.UseAssemblyShaders()) {
UNIMPLEMENTED_IF(use_unified);
- if (offset != 0) {
+ if (info.offset != 0) {
const GLuint staging_cbuf = staging_cbufs[current_cbuf++];
- glCopyNamedBufferSubData(cbuf, staging_cbuf, offset, 0, size);
- cbuf = staging_cbuf;
- offset = 0;
+ glCopyNamedBufferSubData(info.handle, staging_cbuf, info.offset, 0, size);
+ info.handle = staging_cbuf;
+ info.offset = 0;
}
- glBindBufferRangeNV(stage, binding, cbuf, offset, size);
+ glBindBufferRangeNV(stage, binding, info.handle, info.offset, size);
return;
}
if (use_unified) {
- glCopyNamedBufferSubData(cbuf, unified_uniform_buffer.handle, offset, unified_offset, size);
+ glCopyNamedBufferSubData(info.handle, unified_uniform_buffer.handle, info.offset,
+ unified_offset, size);
} else {
- glBindBufferRange(GL_UNIFORM_BUFFER, binding, cbuf, offset, size);
+ glBindBufferRange(GL_UNIFORM_BUFFER, binding, info.handle, info.offset, size);
}
}
@@ -1023,9 +1023,8 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) {
void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry,
GPUVAddr gpu_addr, std::size_t size) {
const auto alignment{device.GetShaderStorageBufferAlignment()};
- const auto [ssbo, buffer_offset] =
- buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.is_written);
- glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, ssbo, buffer_offset,
+ const auto info = buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.is_written);
+ glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, info.handle, info.offset,
static_cast<GLsizeiptr>(size));
}
@@ -1712,8 +1711,9 @@ void RasterizerOpenGL::EndTransformFeedback() {
const GLuint handle = transform_feedback_buffers[index].handle;
const GPUVAddr gpu_addr = binding.Address();
const std::size_t size = binding.buffer_size;
- const auto [dest_buffer, offset] = buffer_cache.UploadMemory(gpu_addr, size, 4, true);
- glCopyNamedBufferSubData(handle, dest_buffer, 0, offset, static_cast<GLsizeiptr>(size));
+ const auto info = buffer_cache.UploadMemory(gpu_addr, size, 4, true);
+ glCopyNamedBufferSubData(handle, info.handle, 0, info.offset,
+ static_cast<GLsizeiptr>(size));
}
}